104 lines
3.0 KiB
Groff
104 lines
3.0 KiB
Groff
.TH "Speed Dreams 2 multi-layer generator for tracks" "6" "March 2012" "Speed Dreams 2.x" "Games"
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.SH NAME
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.LP
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sd2-accc \- Speed Dreams 2 multi-layer generator for tracks
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.SH SYNOPSIS
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\fBsd2-accc\fP [option] <input .ac file> < output .acc file> [dist] [-order order-string]
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.SH DESCRIPTION
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sd2-accc is intended to add multi-texturing to the track models
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built in the native Ac3d file format.
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.SH OPTIONS
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.TP
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.B \-strip
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stripify any ac3d output models
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.TP
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.B +o
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ac3d to ac3d: the result file is optimized in using groups by zone of
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track track must be named TKMNxxx dist is used to determine the distance
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of the objects
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.TP
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.B +om
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ac3d to ac3d: the result is a vertex merged unique obj for smooth car
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only
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.TP
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.B -o
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ac3d to obj
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.B +s
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ac3d to ac3d with strips (used for cars)
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.TP
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.B +es -angle-of-smooth
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ac3d to ac3d with strips (used for cars) and extended ac3d file output
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(computed normals) angle is in degrees:
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example: \fI+es 80.0 clkdtm_o.ac clkdtm.ac\fP
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the output file will also contains the secondary textcoord for the env sliding
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.TP
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.B +et
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ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)
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.TP
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.B +etn
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ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
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.TP
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.B +shad
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ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture
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.TP
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.B -order order-string
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only used with \fB+es\fP , \fB+s\fP and \fB+et\fP \fIorderstring\fP is the order of the objects during the save for example: \fIHB;OB;OBM\fP is the names of the objet separate by a semicolon for imported NFS cars the object name \fIHB\fP must be used instead of: \fIHB\fP
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.TP
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.B -g output filename
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for grouping multilayer ac3d track
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.TP
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.B -l0 input filename
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the base geometry
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.TP
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.B -l1 input filename
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the base geometry map-tiled
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.TP
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.B -l2 input filename
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the base geometry skids/and grass details
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.TP
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.B -l3 input filename
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the base geometry shadows
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.TP
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.B -d3 val
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the max distance of groups in tkmn
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.TP
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.B -d2 val
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the distance of group 2 in tkmn
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.TP
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.B -d1 val
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the distance of group 1 in tkmn
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.TP
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.B -S val
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the distance of splitting for TERRAIN* objects
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.TP
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.B -es
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for extended ac3d file format for strips
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.TP
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.B -nts
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no texture split (for debug)
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.SH LICENSE
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sd2-accc is licensed under the GNU General Public License, version 2 or later.
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.SH COPYRIGHT
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The Speed Dreams Team.
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.SH AUTHOR
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This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>,
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based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>,
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for the Debian project ; of course, it may be used by any other.
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.SH BUG REPORTS
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.br
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In case you discover a bug (sure you won't ;-), please report it here:
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.br
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http://sourceforge.net/p/speed-dreams/tickets/
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.br
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of course after checking that it is not already filed.
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.SH SEE ALSO
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Web site: http://www.speed-dreams.org/
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.br
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Community: http://community.speed-dreams.org/
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.br
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Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
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.br
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Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
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.br
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speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6), sd2-nfsperf(6)
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