speed-dreams/doc/man/sd2-accc.6

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.TH "Speed Dreams 2 multi-layer generator for tracks" "6" "March 2012" "Speed Dreams 2.x" "Games"
.SH NAME
.LP
sd2-accc \- Speed Dreams 2 multi-layer generator for tracks
.SH SYNOPSIS
\fBsd2-accc\fP [option] <input .ac file> < output .acc file> [dist] [-order order-string]
.SH DESCRIPTION
sd2-accc is intended to add multi-texturing to the track models
built in the native Ac3d file format.
.SH OPTIONS
.TP
.B \-strip
stripify any ac3d output models
.TP
.B +o
ac3d to ac3d: the result file is optimized in using groups by zone of
track track must be named TKMNxxx dist is used to determine the distance
of the objects
.TP
.B +om
ac3d to ac3d: the result is a vertex merged unique obj for smooth car
only
.TP
.B -o
ac3d to obj
.B +s
ac3d to ac3d with strips (used for cars)
.TP
.B +es -angle-of-smooth
ac3d to ac3d with strips (used for cars) and extended ac3d file output
(computed normals) angle is in degrees:
example: \fI+es 80.0 clkdtm_o.ac clkdtm.ac\fP
the output file will also contains the secondary textcoord for the env sliding
.TP
.B +et
ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)
.TP
.B +etn
ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
.TP
.B +shad
ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture
.TP
.B -order order-string
only used with \fB+es\fP , \fB+s\fP and \fB+et\fP \fIorderstring\fP is the order of the objects during the save for example: \fIHB;OB;OBM\fP is the names of the objet separate by a semicolon for imported NFS cars the object name \fIHB\fP must be used instead of: \fIHB\fP
.TP
.B -g output filename
for grouping multilayer ac3d track
.TP
.B -l0 input filename
the base geometry
.TP
.B -l1 input filename
the base geometry map-tiled
.TP
.B -l2 input filename
the base geometry skids/and grass details
.TP
.B -l3 input filename
the base geometry shadows
.TP
.B -d3 val
the max distance of groups in tkmn
.TP
.B -d2 val
the distance of group 2 in tkmn
.TP
.B -d1 val
the distance of group 1 in tkmn
.TP
.B -S val
the distance of splitting for TERRAIN* objects
.TP
.B -es
for extended ac3d file format for strips
.TP
.B -nts
no texture split (for debug)
.SH LICENSE
sd2-accc is licensed under the GNU General Public License, version 2 or later.
.SH COPYRIGHT
The Speed Dreams Team.
.SH AUTHOR
This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>,
based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>,
for the Debian project ; of course, it may be used by any other.
.SH BUG REPORTS
.br
In case you discover a bug (sure you won't ;-), please report it here:
.br
http://sourceforge.net/p/speed-dreams/tickets/
.br
of course after checking that it is not already filed.
.SH SEE ALSO
Web site: http://www.speed-dreams.org/
.br
Community: http://community.speed-dreams.org/
.br
Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
.br
Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
.br
speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6), sd2-nfsperf(6)