.TH "Speed Dreams 2 multi-layer generator for tracks" "6" "March 2012" "Speed Dreams 2.x" "Games" .SH NAME .LP sd2-accc \- Speed Dreams 2 multi-layer generator for tracks .SH SYNOPSIS \fBsd2-accc\fP [option] < output .acc file> [dist] [-order order-string] .SH DESCRIPTION sd2-accc is intended to add multi-texturing to the track models built in the native Ac3d file format. .SH OPTIONS .TP .B \-strip stripify any ac3d output models .TP .B +o ac3d to ac3d: the result file is optimized in using groups by zone of track track must be named TKMNxxx dist is used to determine the distance of the objects .TP .B +om ac3d to ac3d: the result is a vertex merged unique obj for smooth car only .TP .B -o ac3d to obj .B +s ac3d to ac3d with strips (used for cars) .TP .B +es -angle-of-smooth ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: \fI+es 80.0 clkdtm_o.ac clkdtm.ac\fP the output file will also contains the secondary textcoord for the env sliding .TP .B +et ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals) .TP .B +etn ac3d to ac3d with triangles no split and extended ac3d file output (normals normals) .TP .B +shad ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture .TP .B -order order-string only used with \fB+es\fP , \fB+s\fP and \fB+et\fP \fIorderstring\fP is the order of the objects during the save for example: \fIHB;OB;OBM\fP is the names of the objet separate by a semicolon for imported NFS cars the object name \fIHB\fP must be used instead of: \fIHB\fP .TP .B -g output filename for grouping multilayer ac3d track .TP .B -l0 input filename the base geometry .TP .B -l1 input filename the base geometry map-tiled .TP .B -l2 input filename the base geometry skids/and grass details .TP .B -l3 input filename the base geometry shadows .TP .B -d3 val the max distance of groups in tkmn .TP .B -d2 val the distance of group 2 in tkmn .TP .B -d1 val the distance of group 1 in tkmn .TP .B -S val the distance of splitting for TERRAIN* objects .TP .B -es for extended ac3d file format for strips .TP .B -nts no texture split (for debug) .SH LICENSE sd2-accc is licensed under the GNU General Public License, version 2 or later. .SH COPYRIGHT The Speed Dreams Team. .SH AUTHOR This manual page was written by Jean-Philippe Meuret , based on TORCS 1.2.2 version by Rudy Godoy , for the Debian project ; of course, it may be used by any other. .SH BUG REPORTS .br In case you discover a bug (sure you won't ;-), please report it here: .br http://sourceforge.net/p/speed-dreams/tickets/ .br of course after checking that it is not already filed. .SH SEE ALSO Web site: http://www.speed-dreams.org/ .br Community: http://community.speed-dreams.org/ .br Sourceforge pages: http://sourceforge.net/projects/speed-dreams/ .br Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/ .br speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6), sd2-nfsperf(6)