Avancement du projet 21 mai 2023
5
game.py
|
@ -2,6 +2,11 @@
|
||||||
|
|
||||||
import random, time
|
import random, time
|
||||||
|
|
||||||
|
N = 0
|
||||||
|
E = 1
|
||||||
|
S = 2
|
||||||
|
O = 3
|
||||||
|
|
||||||
## Gestion de partie
|
## Gestion de partie
|
||||||
|
|
||||||
def créer_salle_random():
|
def créer_salle_random():
|
||||||
|
|
12
maps.py
|
@ -4,6 +4,8 @@ import random, time
|
||||||
|
|
||||||
## Gestion des maps
|
## Gestion des maps
|
||||||
|
|
||||||
|
NOM_MAP = ""
|
||||||
|
|
||||||
def créer_salle(forme_salle):
|
def créer_salle(forme_salle):
|
||||||
"""
|
"""
|
||||||
Créer une salle aléatoire (N,E,S,O)
|
Créer une salle aléatoire (N,E,S,O)
|
||||||
|
@ -42,10 +44,14 @@ def charger(fichier, donjon, dragons, aventurier):
|
||||||
@params fichier, chemin d'accès à un fichier
|
@params fichier, chemin d'accès à un fichier
|
||||||
@return 1 ou None
|
@return 1 ou None
|
||||||
"""
|
"""
|
||||||
|
global NOM_MAP
|
||||||
|
|
||||||
donjon.clear()
|
donjon.clear()
|
||||||
dragons.clear()
|
dragons.clear()
|
||||||
|
|
||||||
# Lecture fichier brut
|
NOM_MAP = fichier
|
||||||
|
|
||||||
|
# Lecture fichier brut
|
||||||
contenu = ""
|
contenu = ""
|
||||||
with open(fichier, 'r') as fichier:
|
with open(fichier, 'r') as fichier:
|
||||||
contenu = fichier.read()
|
contenu = fichier.read()
|
||||||
|
@ -67,13 +73,13 @@ def charger(fichier, donjon, dragons, aventurier):
|
||||||
# Déclaration de l'aventurier
|
# Déclaration de l'aventurier
|
||||||
if "A" in declaration:
|
if "A" in declaration:
|
||||||
cible, x, y = declaration.split(" ")
|
cible, x, y = declaration.split(" ")
|
||||||
aventurier["position"] = (x,y)
|
aventurier["position"] = (int(x),int(y))
|
||||||
aventurier["niveau"] = 1
|
aventurier["niveau"] = 1
|
||||||
|
|
||||||
# Déclaration d'un dragon
|
# Déclaration d'un dragon
|
||||||
elif "D" in declaration:
|
elif "D" in declaration:
|
||||||
cible, x, y, niveau = declaration.split(" ")
|
cible, x, y, niveau = declaration.split(" ")
|
||||||
dragons.append({ 'position' : (x,y), 'niveau' : niveau })
|
dragons.append({ 'position' : (int(x),int(y)), 'niveau' : int(niveau) })
|
||||||
|
|
||||||
return 1
|
return 1
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
|
|
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 20 KiB |
116
wall_is_you.py
|
@ -9,7 +9,7 @@
|
||||||
# - Intention : cible le dragon le plus fort accessible (orgueil)
|
# - Intention : cible le dragon le plus fort accessible (orgueil)
|
||||||
#
|
#
|
||||||
# Doc FLTK : https://antoinemeyer.frama.io/fltk/
|
# Doc FLTK : https://antoinemeyer.frama.io/fltk/
|
||||||
import random, time, fltk, os
|
import random, fltk, time, os, importlib
|
||||||
import maps
|
import maps
|
||||||
import game
|
import game
|
||||||
|
|
||||||
|
@ -95,10 +95,12 @@ def selection_menu():
|
||||||
event = fltk.attend_ev()
|
event = fltk.attend_ev()
|
||||||
|
|
||||||
if "Quitte" in fltk.type_ev(event):
|
if "Quitte" in fltk.type_ev(event):
|
||||||
|
fltk.efface_tout()
|
||||||
fltk.ferme_fenetre()
|
fltk.ferme_fenetre()
|
||||||
return None
|
return None
|
||||||
|
|
||||||
if "Touche" in fltk.type_ev(event) and "Escape" in fltk.touche(event):
|
if "Touche" in fltk.type_ev(event) and "Escape" in fltk.touche(event):
|
||||||
|
fltk.efface_tout()
|
||||||
fltk.ferme_fenetre()
|
fltk.ferme_fenetre()
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
@ -116,6 +118,7 @@ def selection_menu():
|
||||||
if x_n+y_n*4 < 0 or x_n+y_n*4 >= len(list_maps):
|
if x_n+y_n*4 < 0 or x_n+y_n*4 >= len(list_maps):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
fltk.efface_tout()
|
||||||
fltk.ferme_fenetre()
|
fltk.ferme_fenetre()
|
||||||
return "./maps/" + list_maps[x_n+y_n*4]
|
return "./maps/" + list_maps[x_n+y_n*4]
|
||||||
|
|
||||||
|
@ -128,10 +131,118 @@ def run_game():
|
||||||
@params void
|
@params void
|
||||||
@return void
|
@return void
|
||||||
"""
|
"""
|
||||||
pass
|
|
||||||
|
|
||||||
|
LARGEUR_FENETRE = 800
|
||||||
|
HAUTEUR_FENETRE = 800
|
||||||
|
|
||||||
|
fltk.cree_fenetre(LARGEUR_FENETRE, HAUTEUR_FENETRE)
|
||||||
|
fltk.texte(LARGEUR_FENETRE/2, HAUTEUR_FENETRE/20,
|
||||||
|
"Wall is You : map {}".format(maps.NOM_MAP),
|
||||||
|
couleur="black",
|
||||||
|
taille=30,
|
||||||
|
ancrage='center')
|
||||||
|
|
||||||
|
fltk.texte(LARGEUR_FENETRE/2, HAUTEUR_FENETRE/10,
|
||||||
|
"Cliquez sur une salle pour entraîner sa rotation. "
|
||||||
|
"Appuyez sur Entrée pour valider votre tour.",
|
||||||
|
couleur="black",
|
||||||
|
taille=10,
|
||||||
|
ancrage='center')
|
||||||
|
|
||||||
|
fltk.texte(LARGEUR_FENETRE/2, HAUTEUR_FENETRE/8,
|
||||||
|
"Tapez Echap pour quitter le jeu",
|
||||||
|
couleur="green",
|
||||||
|
taille=10,
|
||||||
|
ancrage='center')
|
||||||
|
|
||||||
|
modeles = {
|
||||||
|
(True,)*4 : "salle_4",
|
||||||
|
(False, False, False, True) : "salle_1_O",
|
||||||
|
(False, True, False, False) : "salle_1_E",
|
||||||
|
(False, False, True, False) : "salle_1_S",
|
||||||
|
(True, False, False, False) : "salle_1_N",
|
||||||
|
(False, True, True, False) : "salle_2_E_S",
|
||||||
|
(False, False, True, True) : "salle_2_S_O",
|
||||||
|
(True, False, False, True) : "salle_2_O_N",
|
||||||
|
(True, True, False, False) : "salle_2_N_E",
|
||||||
|
(True, False, True, False) : "salle_2_N_S",
|
||||||
|
(False, True, False, True) : "salle_2_O_E",
|
||||||
|
(False, True, True, True) : "salle_3_E_S_O",
|
||||||
|
(True, True, False, True) : "salle_3_O_N_E",
|
||||||
|
(True, True, True, False) : "salle_3_N_E_S",
|
||||||
|
(True, False, True, True) : "salle_3_S_O_N"
|
||||||
|
}
|
||||||
|
|
||||||
|
while True:
|
||||||
|
fltk.mise_a_jour()
|
||||||
|
# Affichage donjon
|
||||||
|
for i in range(6):
|
||||||
|
for j in range(6):
|
||||||
|
fltk.image( 100+i*100,
|
||||||
|
150+j*100,
|
||||||
|
'media/{}.png'.format(modeles[donjon[i][j]]),
|
||||||
|
ancrage = "nw",
|
||||||
|
largeur=100,
|
||||||
|
hauteur=100,
|
||||||
|
tag="{},{}".format(i,j))
|
||||||
|
|
||||||
|
# Affichage aventurier
|
||||||
|
fltk.image( 110+aventurier["position"][0]*100,
|
||||||
|
170+aventurier["position"][1]*100,
|
||||||
|
'media/Knight_s.png',
|
||||||
|
ancrage = "nw",
|
||||||
|
largeur=39,
|
||||||
|
hauteur=50)
|
||||||
|
|
||||||
|
# Affichage dragon
|
||||||
|
for dragon in dragons:
|
||||||
|
fltk.image( 143+dragon["position"][0]*100,
|
||||||
|
170+dragon["position"][1]*100,
|
||||||
|
'media/Dragon_s.png',
|
||||||
|
ancrage = "nw",
|
||||||
|
largeur=39,
|
||||||
|
hauteur=50)
|
||||||
|
|
||||||
|
event = fltk.attend_ev()
|
||||||
|
|
||||||
|
if "Quitte" in fltk.type_ev(event):
|
||||||
|
for i in range(6):
|
||||||
|
for j in range(6):
|
||||||
|
fltk.efface("{},{}".format(i,j))
|
||||||
|
fltk.ferme_fenetre()
|
||||||
|
return None
|
||||||
|
|
||||||
|
if "Touche" in fltk.type_ev(event) and "Escape" in fltk.touche(event):
|
||||||
|
for i in range(6):
|
||||||
|
for j in range(6):
|
||||||
|
fltk.efface("{},{}".format(i,j))
|
||||||
|
fltk.ferme_fenetre()
|
||||||
|
fltk.ferme_fenetre()
|
||||||
|
return None
|
||||||
|
|
||||||
|
if "Touche" in fltk.type_ev(event) and "Return" in fltk.touche(event):
|
||||||
|
print("Validation tour")
|
||||||
|
intent = game.intention(donjon, aventurier["position"], dragons)
|
||||||
|
print(intent)
|
||||||
|
|
||||||
|
if "ClicGauche" in fltk.type_ev(event):
|
||||||
|
# XXX à améliorer
|
||||||
|
x = fltk.abscisse(event)
|
||||||
|
y = fltk.ordonnee(event)
|
||||||
|
|
||||||
|
print("Clic sur coords ({},{})".format(x,y))
|
||||||
|
|
||||||
|
if x > 100 and y > 150 and x < 700 and y < 750:
|
||||||
|
x_n = int((x - 100) / 100)
|
||||||
|
y_n = int((y - 150) / 100)
|
||||||
|
print("Rotation de salle ({},{}) demandée".format(x_n, y_n))
|
||||||
|
game.pivoter_donjon(donjon, (x_n, y_n))
|
||||||
|
|
||||||
|
|
||||||
|
## Fonction principale
|
||||||
def main():
|
def main():
|
||||||
while True:
|
while True:
|
||||||
|
importlib.reload(fltk) # corrige un bug sérieux de fltk avec les images
|
||||||
map_choice = selection_menu()
|
map_choice = selection_menu()
|
||||||
if not map_choice:
|
if not map_choice:
|
||||||
break
|
break
|
||||||
|
@ -140,6 +251,7 @@ def main():
|
||||||
if maps.charger(map_choice, donjon, dragons, aventurier):
|
if maps.charger(map_choice, donjon, dragons, aventurier):
|
||||||
run_game()
|
run_game()
|
||||||
else:
|
else:
|
||||||
|
print("Erreur de chargement de la map : {}".format(map_choice))
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
return 0
|
return 0
|
||||||
|
|