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0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_65 DataVariance STATIC file "CMNTBB.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_66 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 446.849 27.483 -1217.67 388.668 27.483 -1189.06 387.335 27.483 -1214.55 388.668 27.483 -1189.06 446.849 27.483 -1217.67 448.184 27.483 -1192.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 14.9975 -5.0025 10.0025 -9.9975 14.9975 -9.9975 10.0025 -9.9975 14.9975 -5.0025 10.0025 -5.0025 } TexCoordArray 1 Vec2Array 6 { 0.207522 0.9086 0.184423 0.889148 0.183894 0.906479 0.184423 0.889148 0.207522 0.9086 0.208052 0.891276 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o911" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 508.952 27.483 -1220.93 450.767 27.483 -1192.32 449.432 27.483 -1217.81 450.767 27.483 -1192.32 508.952 27.483 -1220.93 510.285 27.483 -1195.45 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 24.9975 -14.0025 20.0025 -18.9975 24.9975 -18.9975 20.0025 -18.9975 24.9975 -14.0025 20.0025 -14.0025 } TexCoordArray 1 Vec2Array 6 { 0.232178 0.910816 0.209077 0.891365 0.208547 0.908695 0.209077 0.891365 0.232178 0.910816 0.232707 0.893493 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 571.06 27.483 -1224.19 512.871 27.483 -1195.58 511.538 27.483 -1221.07 512.871 27.483 -1195.58 571.06 27.483 -1224.19 572.394 27.483 -1198.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 14.9975 -14.0025 10.0025 -18.9975 14.9975 -18.9975 10.0025 -18.9975 14.9975 -14.0025 10.0025 -14.0025 } TexCoordArray 1 Vec2Array 6 { 0.256836 0.913033 0.233734 0.893581 0.233204 0.910912 0.233734 0.893581 0.256836 0.913033 0.257365 0.895709 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 633.163 27.483 -1227.45 574.982 27.483 -1198.84 573.649 27.483 -1224.33 574.982 27.483 -1198.84 633.163 27.483 -1227.45 634.497 27.483 -1201.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 4.9975 -36.0025 0.00249714 -40.9975 4.9975 -40.9975 0.00249714 -40.9975 4.9975 -36.0025 0.00249922 -36.0025 } TexCoordArray 1 Vec2Array 6 { 0.281492 0.915249 0.258393 0.895798 0.257864 0.913128 0.258393 0.895798 0.281492 0.915249 0.282021 0.897919 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 694.346 16.61 -1152.27 660.381 14.965 -1143.81 660.538 16.61 -1152.86 660.381 14.965 -1143.81 694.346 16.61 -1152.27 694.188 14.965 -1143.21 694.188 14.965 -1143.21 660.293 13.938 -1138.83 660.381 14.965 -1143.81 660.293 13.938 -1138.83 694.188 14.965 -1143.21 694.1 13.938 -1138.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00314502 -0.983901 -0.178688 0.0032402 -0.982973 -0.183723 0.0031199 -0.983883 -0.178786 0.0032402 -0.982973 -0.183723 0.00314502 -0.983901 -0.178688 0.00337343 -0.981596 -0.19094 0.00337343 -0.981596 -0.19094 0.00355725 -0.979357 -0.202106 0.0032402 -0.982973 -0.183723 0.00355725 -0.979357 -0.202106 0.00337343 -0.981596 -0.19094 0.00353042 -0.979316 -0.202305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 257.003 -7.9975 261.997 -4.77398 261.997 -7.9975 261.997 -4.77398 257.003 -7.9975 257.003 -4.77398 257.003 -4.77398 261.997 -3.0025 261.997 -4.77398 261.997 -3.0025 257.003 -4.77398 257.003 -3.0025 } TexCoordArray 1 Vec2Array 12 { 0.305782 0.864135 0.292298 0.858383 0.29236 0.864536 0.292298 0.858383 0.305782 0.864135 0.30572 0.857975 0.30572 0.857975 0.292263 0.854997 0.292298 0.858383 0.292263 0.854997 0.30572 0.857975 0.305685 0.854596 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 752.042 11.978 -1159.26 697.154 11.981 -1148.75 697.067 11.978 -1158.78 697.154 11.981 -1148.75 752.042 11.978 -1159.26 752.13 11.981 -1149.23 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 2.61143e-06 -1 0.000299105 2.61143e-06 -1 0.000299105 2.61145e-06 -1 0.000299105 2.61143e-06 -1 0.000299105 2.61143e-06 -1 0.000299105 2.6114e-06 -1 0.000299105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.999499 -5.997 0.00050056 -0.0029974 0.999501 -0.00299788 0.00050056 -0.0029974 0.999499 -5.997 0.00049952 -5.997 } TexCoordArray 1 Vec2Array 6 { 0.328689 0.868888 0.306897 0.861742 0.306863 0.868561 0.306897 0.861742 0.328689 0.868888 0.328724 0.862068 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 129.654 29.256 -876.244 69.542 24.183 -844.076 70.063 29.256 -877.287 69.542 24.183 -844.076 129.654 29.256 -876.244 129.134 24.183 -843.035 191.827 29.256 -875.158 131.719 24.183 -842.99 132.238 29.256 -876.2 131.719 24.183 -842.99 191.827 29.256 -875.158 191.307 24.183 -841.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00263967 -0.988536 -0.150963 0.00263967 -0.988536 -0.150963 0.00264209 -0.988537 -0.150958 0.00263967 -0.988536 -0.150963 0.00263967 -0.988536 -0.150963 0.00263725 -0.988535 -0.150967 0.0026398 -0.988536 -0.150963 0.0026398 -0.988536 -0.150963 0.00263978 -0.988536 -0.150963 0.0026398 -0.988536 -0.150963 0.0026398 -0.988536 -0.150963 0.00263982 -0.988536 -0.150963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 68.0025 -18.9975 72.9975 -14.0025 68.0025 -14.0025 72.9975 -14.0025 68.0025 -18.9975 72.9975 -18.9975 68.0025 -18.9975 72.9975 -14.0025 68.0025 -14.0025 72.9975 -14.0025 68.0025 -18.9975 72.9975 -18.9975 } TexCoordArray 1 Vec2Array 12 { 0.0754044 0.652956 0.059301 0.646967 0.0594406 0.653151 0.059301 0.646967 0.0754044 0.652956 0.0752651 0.646773 0.0920599 0.652754 0.0759576 0.646765 0.0760966 0.652948 0.0759576 0.646765 0.0920599 0.652754 0.0919206 0.646571 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_67 DataVariance STATIC file "FNCEB.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_68 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 359.811 22.192 -1138.5 354.291 22.192 -1132.34 359.699 22.192 -1140.63 354.291 22.192 -1132.34 359.811 22.192 -1138.5 356.425 22.192 -1132.34 358.969 22.192 -1089.92 354.291 22.192 -1132.34 356.425 22.192 -1132.34 356.834 22.192 -1089.92 354.291 22.192 -1132.34 358.969 22.192 -1089.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.78582 -4.17713 1.0005 -4.9995 1.11015 -4.0005 1.0005 -4.9995 1.78582 -4.17713 1.9995 -4.88523 1.99949 -4.9975 1.0005 -0.00249767 1.9995 -0.00249767 1.0005 -4.9975 1.0005 -0.00249767 1.99949 -4.9975 } TexCoordArray 1 Vec2Array 12 { 0.172966 0.854773 0.170775 0.850585 0.172922 0.856221 0.170775 0.850585 0.172966 0.854773 0.171622 0.850585 0.172632 0.821744 0.170775 0.850585 0.171622 0.850585 0.171784 0.821744 0.170775 0.850585 0.172632 0.821744 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 359.811 22.192 -1138.5 428.773 22.192 -1144.26 428.884 22.192 -1142.13 359.699 22.192 -1140.63 428.773 22.192 -1144.26 359.811 22.192 -1138.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.99949 -4.9975 1.0005 -0.00249767 1.9995 -0.00249767 1.0005 -4.9975 1.0005 -0.00249767 1.99949 -4.9975 } TexCoordArray 1 Vec2Array 6 { 0.172966 0.854773 0.200345 0.858689 0.200389 0.857241 0.172922 0.856221 0.200345 0.858689 0.172966 0.854773 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 428.884 22.192 -1142.13 497.891 22.192 -1147.89 498.003 22.192 -1145.75 428.773 22.192 -1144.26 497.891 22.192 -1147.89 428.884 22.192 -1142.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.99949 -4.9975 1.0005 -0.00249767 1.9995 -0.00249767 1.0005 -4.9975 1.0005 -0.00249767 1.99949 -4.9975 } TexCoordArray 1 Vec2Array 6 { 0.200389 0.857241 0.227786 0.861157 0.227831 0.859702 0.200345 0.858689 0.227786 0.861157 0.200389 0.857241 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 498.003 22.192 -1145.75 566.961 22.192 -1151.51 567.073 22.192 -1149.38 497.891 22.192 -1147.89 566.961 22.192 -1151.51 498.003 22.192 -1145.75 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.99949 -4.9975 1.0005 -0.00249767 1.9995 -0.00249767 1.0005 -4.9975 1.0005 -0.00249767 1.99949 -4.9975 } TexCoordArray 1 Vec2Array 6 { 0.227831 0.859702 0.255208 0.863618 0.255253 0.86217 0.227786 0.861157 0.255208 0.863618 0.227831 0.859702 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o1011" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 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-1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.0005 -4.9995 1.78582 -4.17713 1.11015 -4.0005 1.78582 -4.17713 1.0005 -4.9995 1.9995 -4.88523 1.0005 -0.00249767 1.99949 -4.9975 1.9995 -0.00249767 1.0005 -0.00249767 1.0005 -4.9975 1.99949 -4.9975 } TexCoordArray 1 Vec2Array 12 { 0.257711 0.858295 0.255253 0.86217 0.255208 0.863618 0.255253 0.86217 0.257711 0.858295 0.256867 0.858172 0.257711 0.858295 0.258555 0.829379 0.256867 0.858172 0.257711 0.858295 0.259399 0.829508 0.258555 0.829379 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 448.183 26.532 -1192.19 388.724 26.532 -1188.02 388.669 26.532 -1189.07 388.724 26.532 -1188.02 448.183 26.532 -1192.19 448.239 26.532 -1191.15 510.286 26.532 -1195.45 450.822 26.532 -1191.28 450.767 26.532 -1192.33 450.822 26.532 -1191.28 510.286 26.532 -1195.45 510.341 26.532 -1194.4 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 10.9995 -5.0025 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Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1328.02 31.197 -835.668 1333.66 15.378 -827.167 1333.64 31.207 -827.147 1333.66 15.378 -827.167 1328.02 31.197 -835.668 1328.04 15.368 -835.687 1327.99 34.904 -835.63 1333.64 31.207 -827.147 1333.61 34.913 -827.108 1333.64 31.207 -827.147 1327.99 34.904 -835.63 1328.02 31.197 -835.668 1311.98 30.813 -760.941 1295.68 11.435 -788.038 1295.7 27.463 -788.059 1295.68 11.435 -788.038 1311.98 30.813 -760.941 1311.96 11.377 -760.92 1311.98 30.813 -760.941 1295.74 31.169 -788.096 1312.02 34.519 -760.979 1295.74 31.169 -788.096 1311.98 30.813 -760.941 1295.7 27.463 -788.059 } NormalBinding 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3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 } VertexArray Vec3Array 36 { 1286.9 10.634 -793.228 1276.74 26.359 -799.38 1286.92 26.182 -793.248 1276.74 26.359 -799.38 1286.9 10.634 -793.228 1276.72 10.811 -799.36 1286.92 26.182 -793.248 1276.78 30.066 -799.417 1286.96 29.888 -793.284 1276.78 30.066 -799.417 1286.92 26.182 -793.248 1276.74 26.359 -799.38 1321.7 30.655 -843.445 1328.04 15.368 -835.687 1328.02 31.197 -835.668 1328.04 15.368 -835.687 1321.7 30.655 -843.445 1321.72 15.345 -843.466 1321.66 34.362 -843.408 1328.02 31.197 -835.668 1327.99 34.904 -835.63 1328.02 31.197 -835.668 1321.66 34.362 -843.408 1321.7 30.655 -843.445 1303.15 31.093 -858.357 1293.48 15.213 -863.215 1303.17 15.264 -858.381 1293.48 15.213 -863.215 1303.15 31.093 -858.357 1293.46 31.045 -863.195 1303.12 34.801 -858.313 1293.46 31.045 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{ DataVariance STATIC name "o037433" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 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GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 54.329 4.977 -958.879 66.56 28.501 -940.777 55.023 30.703 -959.059 66.56 28.501 -940.777 54.329 4.977 -958.879 65.862 2.777 -940.608 55.023 30.703 -959.059 66.522 32.207 -940.741 54.972 34.409 -959.044 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} } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { -33.854 4.741 -934.311 -28.65 31.085 -955.977 -33.107 30.949 -934.506 -28.65 31.085 -955.977 -33.854 4.741 -934.311 -29.398 5.641 -955.785 -33.107 30.949 -934.506 -28.597 34.791 -955.983 -33.056 34.655 -934.516 -28.597 34.791 -955.983 -33.107 30.949 -934.506 -28.65 31.085 -955.977 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.978911 -0.0268159 0.202521 0.978926 -0.0259362 0.202564 0.978883 -0.0235036 0.203064 0.978926 -0.0259362 0.202564 0.978911 -0.0268159 0.202521 0.979005 -0.0272562 0.202008 0.978883 -0.0235036 0.203064 0.979044 -0.0132986 0.203213 0.979036 -0.0129236 0.203278 0.979044 -0.0132986 0.203213 0.978883 -0.0235036 0.203064 0.978926 -0.0259362 0.202564 } ColorBinding OVERALL ColorArray Use Vec4Array_4 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{ comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { -35.439 5.177 -909.483 -33.107 30.949 -934.506 -34.699 31.671 -909.69 -33.107 30.949 -934.506 -35.439 5.177 -909.483 -33.854 4.741 -934.311 -34.699 31.671 -909.69 -33.056 34.655 -934.516 -34.662 35.377 -909.726 -33.056 34.655 -934.516 -34.699 31.671 -909.69 -33.107 30.949 -934.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.997536 -0.0276538 0.0644831 0.997561 -0.0267284 0.0644785 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STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 64.936 4.977 -1006.46 54.204 30.701 -982.178 65.628 30.183 -1006.65 54.204 30.701 -982.178 64.936 4.977 -1006.46 53.512 4.977 -981.991 65.578 33.889 -1006.66 54.204 30.701 -982.178 54.151 34.407 -982.179 54.204 30.701 -982.178 65.578 33.889 -1006.66 65.628 30.183 -1006.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.905824 0.0214837 -0.423109 -0.905928 0.0170769 -0.423087 -0.905857 0.017188 -0.423235 -0.905928 0.0170769 -0.423087 -0.905824 0.0214837 -0.423109 -0.905905 0.0212958 -0.422946 -0.906167 -0.0132183 -0.422714 -0.905928 0.0170769 -0.423087 -0.906175 -0.0130772 -0.4227 -0.905928 0.0170769 -0.423087 -0.906167 -0.0132183 -0.422714 -0.905857 0.017188 -0.423235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 63.0197 -42.9803 63.9803 -42.3145 63.0197 -42.3145 63.9803 -42.3145 63.0197 -42.9803 63.9803 -42.9803 63.0203 -42.0197 63.9803 -42.3145 63.9803 -42.0198 63.9803 -42.3145 63.0203 -42.0197 63.0197 -42.3145 } TexCoordArray 1 Vec2Array 12 { 0.114542 0.526071 0.110281 0.509562 0.114817 0.5262 0.110281 0.509562 0.114542 0.526071 0.110007 0.509435 0.114797 0.526207 0.110281 0.509562 0.11026 0.509563 0.110281 0.509562 0.114797 0.526207 0.114817 0.5262 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o037236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 68.064 4.377 -1034.43 65.628 30.183 -1006.65 68.758 30.871 -1034.63 65.628 30.183 -1006.65 68.064 4.377 -1034.43 64.936 4.977 -1006.46 68.758 30.871 -1034.63 65.578 33.889 -1006.66 68.71 34.577 -1034.65 65.578 33.889 -1006.66 68.758 30.871 -1034.63 65.628 30.183 -1006.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.993477 0.0257958 -0.11108 -0.993538 0.023155 -0.111113 -0.993707 0.0167152 -0.110754 -0.993538 0.023155 -0.111113 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cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_71 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_72 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray 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ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { -28.728 6.433 -978.724 -30.226 31.085 -996.531 -27.978 32.357 -978.912 -30.226 31.085 -996.531 -28.728 6.433 -978.724 -30.98 5.641 -996.342 -27.978 32.357 -978.912 -30.163 34.791 -996.528 -27.925 36.063 -978.909 -30.163 34.791 -996.528 -27.978 32.357 -978.912 -30.226 31.085 -996.531 -11.22 25.415 -1035.9 -5.55804 6.433 -1045.94 -5.46899 24.907 -1045.95 -5.55804 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DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_77 DataVariance STATIC file "GSPAtree.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_78 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 758.034 6.71 -1150.82 779.763 8.61 -1151.01 779.763 6.71 -1151.01 779.763 8.61 -1151.01 758.034 6.71 -1150.82 758.034 8.61 -1150.82 758.004 8.537 -1145.55 779.733 10.437 -1145.74 779.733 8.537 -1145.74 779.733 10.437 -1145.74 758.004 8.537 -1145.55 758.004 10.437 -1145.55 758.055 10.715 -1139.62 779.784 12.615 -1139.81 779.784 10.715 -1139.81 779.784 12.615 -1139.81 758.055 10.715 -1139.62 758.055 12.615 -1139.62 758.03 9.555 -1142.57 779.759 11.455 -1142.76 779.759 9.555 -1142.76 779.759 11.455 -1142.76 758.03 9.555 -1142.57 758.03 11.455 -1142.57 757.987 8.002 -1147.33 779.716 9.902 -1147.52 779.716 8.002 -1147.52 779.716 9.902 -1147.52 757.987 8.002 -1147.33 757.987 9.902 -1147.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874107 0 -0.999962 -0.00874107 0 -0.999962 -0.00874107 0 -0.999962 -0.00874107 0 -0.999962 -0.00874107 0 -0.999962 -0.00874107 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 -0.00874666 0 -0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 4 -1 0 0 0 -1 0 0 4 -1 4 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 } TexCoordArray 1 Vec2Array 30 { 0.331068 0.863149 0.339694 0.863278 0.339694 0.863278 0.339694 0.863278 0.331068 0.863149 0.331068 0.863149 0.331056 0.859566 0.339682 0.859695 0.339682 0.859695 0.339682 0.859695 0.331056 0.859566 0.331056 0.859566 0.331076 0.855534 0.339703 0.855664 0.339703 0.855664 0.339703 0.855664 0.331076 0.855534 0.331076 0.855534 0.331066 0.85754 0.339693 0.857669 0.339693 0.857669 0.339693 0.857669 0.331066 0.85754 0.331066 0.85754 0.331049 0.860776 0.339676 0.860906 0.339676 0.860906 0.339676 0.860906 0.331049 0.860776 0.331049 0.860776 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0365" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_79 DataVariance STATIC file "GDtree_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_80 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 756.474 5.968 -1153.8 758.253 9.236 -1153.82 758.253 5.968 -1153.82 758.253 9.236 -1153.82 756.474 5.968 -1153.8 756.474 9.236 -1153.8 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.011184 0 -0.999937 -0.011184 0 -0.999937 -0.011184 0 -0.999937 -0.011184 0 -0.999937 -0.011184 0 -0.999937 -0.011184 0 -0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.330448 0.865175 0.331155 0.865189 0.331155 0.865189 0.331155 0.865189 0.330448 0.865175 0.330448 0.865175 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0364" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_81 DataVariance STATIC file "GBtree_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_82 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 757.931 9.127 -1144.08 779.66 11.027 -1144.27 779.66 9.127 -1144.27 779.66 11.027 -1144.27 757.931 9.127 -1144.08 757.931 11.027 -1144.08 757.782 7.383 -1149.16 779.512 9.283 -1149.36 779.512 7.383 -1149.36 779.512 9.283 -1149.36 757.782 7.383 -1149.16 757.782 9.283 -1149.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00874668 0 -0.999962 -0.00920121 0 -0.999958 -0.00920121 0 -0.999958 -0.00920121 0 -0.999958 -0.00920121 0 -0.999958 -0.00920121 0 -0.999958 -0.00920121 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 -1 6 0 6 -1 6 0 0 -1 0 0 6 -1 0 0 0 -1 0 0 6 -1 6 0 } TexCoordArray 1 Vec2Array 12 { 0.331027 0.858567 0.339653 0.858696 0.339653 0.858696 0.339653 0.858696 0.331027 0.858567 0.331027 0.858567 0.330967 0.86202 0.339595 0.862157 0.339595 0.862157 0.339595 0.862157 0.330967 0.86202 0.330967 0.86202 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0362" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_83 DataVariance STATIC file "GSUNDER.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_84 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 17 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 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PER_VERTEX NormalArray Vec3Array 6 { 0.00803325 0 -0.999968 0.00803325 0 -0.999968 0.00803325 0 -0.999968 0.00803325 0 -0.999968 0.00803325 0 -0.999968 0.00803325 0 -0.999968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.358715 0.865583 0.357725 0.865597 0.357725 0.865597 0.357725 0.865597 0.358715 0.865583 0.358715 0.865583 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03681" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 830.416 5.175 -1154.38 832.911 7.128 -1154.35 832.911 5.175 -1154.35 832.911 7.128 -1154.35 830.416 5.175 -1154.38 830.416 7.128 -1154.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0120349 0 -0.999928 0.0120349 0 -0.999928 0.0120349 0 -0.999928 0.0120349 0 -0.999928 0.0120349 0 -0.999928 0.0120349 0 -0.999928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.359804 0.86557 0.360795 0.865549 0.360795 0.865549 0.360795 0.865549 0.359804 0.86557 0.359804 0.86557 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03662" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 824.369 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03652" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 825.087 6.025 -1153.47 826.751 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AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 824.16 9.127 -1143.85 844.471 11.027 -1143.67 844.471 9.127 -1143.67 844.471 11.027 -1143.67 824.16 9.127 -1143.85 824.16 11.027 -1143.85 824.106 7.383 -1148.93 844.419 9.283 -1148.75 844.419 7.383 -1148.75 844.419 9.283 -1148.75 824.106 7.383 -1148.93 824.106 9.283 -1148.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00885846 0 -0.999961 0.00885846 0 -0.999961 0.00885846 0 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0.367221 0.865243 0.367221 0.865236 0.365976 0.865264 0.365976 0.865257 } TexCoordArray 2 Vec2Array 57 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 57 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03612" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } 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0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03682" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1430.33 8.49 -1204.82 1432.82 6.536 -1204.98 1432.82 8.49 -1204.98 1432.82 6.536 -1204.98 1430.33 8.49 -1204.82 1430.33 6.536 -1204.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0641387 0 0.997941 0.0641387 0 0.997941 0.0641387 0 0.997941 0.0641387 0 0.997941 0.0641387 0 0.997941 0.0641387 0 0.997941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.613498 0.918084 0.614095 0.918193 0.614095 0.918193 0.614095 0.918193 0.613498 0.918084 0.613498 0.918084 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03663" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1418.32 9.972 -1207.94 1438.59 8.072 -1209.19 1438.59 9.972 -1209.19 1438.59 8.072 -1209.19 1418.32 9.972 -1207.94 1418.32 8.072 -1207.94 1418.07 11.799 -1213.21 1438.34 9.899 -1214.45 1438.34 11.799 -1214.45 1438.34 9.899 -1214.45 1418.07 11.799 -1213.21 1418.07 9.899 -1213.21 1417.71 13.977 -1219.12 1437.98 12.077 -1220.36 1437.98 13.977 -1220.36 1437.98 12.077 -1220.36 1417.71 13.977 -1219.12 1417.71 12.077 -1219.12 1417.89 12.816 -1216.18 1438.16 10.916 -1217.43 1438.16 12.816 -1217.43 1438.16 10.916 -1217.43 1417.89 12.816 -1216.18 1417.89 10.916 -1216.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0610595 0 0.998134 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 0.0615505 0 0.998104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0 0 4 -1 4 0 4 -1 0 0 0 -1 5 0 0 -1 0 0 0 -1 5 0 5 -1 3 0 0 -1 0 0 0 -1 3 0 3 -1 5 0 0 -1 0 0 0 -1 5 0 5 -1 } TexCoordArray 1 Vec2Array 24 { 0.593212 0.901985 0.60126 0.902834 0.60126 0.902834 0.60126 0.902834 0.593212 0.901985 0.593212 0.901985 0.593113 0.905568 0.601161 0.906411 0.601161 0.906411 0.601161 0.906411 0.593113 0.905568 0.593113 0.905568 0.59297 0.909586 0.601018 0.910429 0.601018 0.910429 0.601018 0.910429 0.59297 0.909586 0.59297 0.909586 0.593042 0.907587 0.601089 0.908437 0.601089 0.908437 0.601089 0.908437 0.593042 0.907587 0.593042 0.907587 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03653" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1436.42 10.655 -1206.15 1438.08 7.387 -1206.25 1438.08 10.655 -1206.25 1438.08 7.387 -1206.25 1436.42 10.655 -1206.15 1436.42 7.387 -1206.15 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0601205 0 0.998191 0.0601205 0 0.998191 0.0601205 0 0.998191 0.0601205 0 0.998191 0.0601205 0 0.998191 0.0601205 0 0.998191 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.614959 0.918989 0.615357 0.919056 0.615357 0.919056 0.615357 0.919056 0.614959 0.918989 0.614959 0.918989 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03643" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1418.06 12.389 -1214.67 1438.33 10.489 -1215.92 1438.33 12.389 -1215.92 1438.33 10.489 -1215.92 1418.06 12.389 -1214.67 1418.06 10.489 -1214.67 1418.46 10.644 -1209.61 1438.74 8.744 -1210.85 1438.74 10.644 -1210.85 1438.74 8.744 -1210.85 1418.46 10.644 -1209.61 1418.46 8.744 -1209.61 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0615509 0 0.998104 0.0615509 0 0.998104 0.0615509 0 0.998104 0.0615509 0 0.998104 0.0615509 0 0.998104 0.0615509 0 0.998104 0.0610294 0 0.998136 0.0610294 0 0.998136 0.0610294 0 0.998136 0.0610294 0 0.998136 0.0610294 0 0.998136 0.0610294 0 0.998136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 6 0 0 -1 0 0 0 -1 6 0 6 -1 0 0 6 -1 6 0 6 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 12 { 0.593109 0.90656 0.601157 0.90741 0.601157 0.90741 0.601157 0.90741 0.593109 0.90656 0.593109 0.90656 0.593268 0.90312 0.601319 0.903963 0.601319 0.903963 0.601319 0.903963 0.593268 0.90312 0.593268 0.90312 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03624" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 15 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 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0.900489 0.592335 0.910544 0.592728 0.899544 0.591561 0.899408 0.592803 0.899537 0.592803 0.899544 0.592803 0.899537 0.591561 0.899408 0.591561 0.899408 0.591529 0.900298 0.591561 0.899408 0.591561 0.899408 0.591561 0.899408 0.591529 0.900298 0.591378 0.904446 } TexCoordArray 2 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03613" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1416.46 5.27 -1211.9 1413.92 7.404 -1205.65 1416.83 7.404 -1205.83 1413.92 7.404 -1205.65 1416.46 5.27 -1211.9 1413.55 5.27 -1211.72 1437.93 12.668 -1222.19 1418.25 7.406 -1205.8 1438.85 7.406 -1207.07 1418.25 7.406 -1205.8 1437.93 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nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 1424.42 13.124 -1215.27 1424.48 11.323 -1215.24 1424.48 13.124 -1215.24 1424.48 11.323 -1215.24 1424.42 13.124 -1215.27 1424.42 11.323 -1215.27 1425.09 11.217 -1208.53 1425.15 9.417 -1208.5 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Vec2Array 30 { 0.595634 0.906968 0.595658 0.906948 0.595658 0.906948 0.595658 0.906948 0.595634 0.906968 0.595634 0.906968 0.5959 0.902386 0.595924 0.902365 0.595924 0.902365 0.595924 0.902365 0.5959 0.902386 0.5959 0.902386 0.596158 0.910368 0.596166 0.910375 0.596166 0.910375 0.596166 0.910375 0.596158 0.910368 0.596158 0.910368 0.596813 0.910782 0.596492 0.910755 0.596821 0.910789 0.596492 0.910755 0.596813 0.910782 0.59648 0.910748 0.600664 0.902243 0.600883 0.902263 0.600891 0.90227 0.600883 0.902263 0.600664 0.902243 0.600656 0.902236 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o01532" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1465.74 8.607 -1131.97 1463.24 6.654 -1131.84 1463.24 8.607 -1131.84 1463.24 6.654 -1131.84 1465.74 8.607 -1131.97 1465.74 6.654 -1131.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0519318 0 -0.998651 -0.0519318 0 -0.998651 -0.0519318 0 -0.998651 -0.0519318 0 -0.998651 -0.0519318 0 -0.998651 -0.0519318 0 -0.998651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.612039 0.850333 0.611046 0.850245 0.611046 0.850245 0.611046 0.850245 0.612039 0.850333 0.612039 0.850333 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03683" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1468.48 6.654 -1132.12 1470.97 8.607 -1132.25 1470.97 6.654 -1132.25 1470.97 8.607 -1132.25 1468.48 6.654 -1132.12 1468.48 8.607 -1132.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.05214 0 -0.99864 -0.05214 0 -0.99864 -0.05214 0 -0.99864 -0.05214 0 -0.99864 -0.05214 0 -0.99864 -0.05214 0 -0.99864 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.613127 0.850435 0.614115 0.850524 0.614115 0.850524 0.614115 0.850524 0.613127 0.850435 0.613127 0.850435 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03664" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1462.67 8.189 -1127.96 1482.96 10.089 -1129.02 1482.96 8.189 -1129.02 1482.96 10.089 -1129.02 1462.67 8.189 -1127.96 1462.67 10.089 -1127.96 1462.88 10.016 -1122.69 1483.16 11.916 -1123.76 1483.16 10.016 -1123.76 1483.16 11.916 -1123.76 1462.88 10.016 -1122.69 1462.88 11.916 -1122.69 1463.19 12.194 -1116.77 1483.47 14.094 -1117.84 1483.47 12.194 -1117.84 1483.47 14.094 -1117.84 1463.19 12.194 -1116.77 1463.19 14.094 -1116.77 1463.03 11.034 -1119.71 1483.32 12.934 -1120.78 1483.32 11.034 -1120.78 1483.32 12.934 -1120.78 1463.03 11.034 -1119.71 1463.03 12.934 -1119.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.0521744 0 -0.998638 -0.0521744 0 -0.998638 -0.0521744 0 -0.998638 -0.0521744 0 -0.998638 -0.0521744 0 -0.998638 -0.0521744 0 -0.998638 -0.0526913 0 -0.998611 -0.0526913 0 -0.998611 -0.0526913 0 -0.998611 -0.0526913 0 -0.998611 -0.0526913 0 -0.998611 -0.0526913 0 -0.998611 -0.0526853 0 -0.998611 -0.0526853 0 -0.998611 -0.0526853 0 -0.998611 -0.0526853 0 -0.998611 -0.0526853 0 -0.998611 -0.0526853 0 -0.998611 -0.0526657 0 -0.998612 -0.0526657 0 -0.998612 -0.0526657 0 -0.998612 -0.0526657 0 -0.998612 -0.0526657 0 -0.998612 -0.0526657 0 -0.998612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 4 -1 0 0 0 -1 0 0 4 -1 4 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 } TexCoordArray 1 Vec2Array 24 { 0.61082 0.847607 0.618876 0.848328 0.618876 0.848328 0.618876 0.848328 0.61082 0.847607 0.61082 0.847607 0.610903 0.844024 0.618955 0.844751 0.618955 0.844751 0.618955 0.844751 0.610903 0.844024 0.610903 0.844024 0.611026 0.839999 0.619078 0.840726 0.619078 0.840726 0.619078 0.840726 0.611026 0.839999 0.611026 0.839999 0.610963 0.841998 0.619018 0.842725 0.619018 0.842725 0.619018 0.842725 0.610963 0.841998 0.610963 0.841998 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03654" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1463.21 7.504 -1130.89 1464.88 10.772 -1130.97 1464.88 7.504 -1130.97 1464.88 10.772 -1130.97 1463.21 7.504 -1130.89 1463.21 10.772 -1130.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0478218 0 -0.998856 -0.0478218 0 -0.998856 -0.0478218 0 -0.998856 -0.0478218 0 -0.998856 -0.0478218 0 -0.998856 -0.0478218 0 -0.998856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.611034 0.849599 0.611697 0.849653 0.611697 0.849653 0.611697 0.849653 0.611034 0.849599 0.611034 0.849599 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03644" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1462.87 10.607 -1121.23 1483.16 12.507 -1122.29 1483.16 10.607 -1122.29 1483.16 12.507 -1122.29 1462.87 10.607 -1121.23 1462.87 12.507 -1121.23 1462.51 8.862 -1126.3 1482.8 10.762 -1127.36 1482.8 8.862 -1127.36 1482.8 10.762 -1127.36 1462.51 8.862 -1126.3 1462.51 10.762 -1126.3 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0521741 0 -0.998638 -0.0521741 0 -0.998638 -0.0521741 0 -0.998638 -0.0521741 0 -0.998638 -0.0521741 0 -0.998638 -0.0521741 0 -0.998638 -0.0521681 0 -0.998638 -0.0521681 0 -0.998638 -0.0521681 0 -0.998638 -0.0521681 0 -0.998638 -0.0521681 0 -0.998638 -0.0521681 0 -0.998638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 -1 6 0 6 -1 6 0 0 -1 0 0 6 -1 0 0 0 -1 0 0 6 -1 6 0 } TexCoordArray 1 Vec2Array 12 { 0.610899 0.843031 0.618955 0.843752 0.618955 0.843752 0.618955 0.843752 0.610899 0.843031 0.610899 0.843031 0.610756 0.846478 0.618812 0.847199 0.618812 0.847199 0.618812 0.847199 0.610756 0.846478 0.610756 0.846478 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03625" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { 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ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 2142.17 33.149 -447.89 2141.8 36.417 -449.511 2142.17 36.417 -447.89 2141.8 36.417 -449.511 2142.17 33.149 -447.89 2141.8 33.149 -449.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.974941 0 -0.222462 0.974941 0 -0.222462 0.974941 0 -0.222462 0.974941 0 -0.222462 0.974941 0 -0.222462 0.974941 0 -0.222462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 -1 1 0 0 0 1 0 0 -1 1 -1 } TexCoordArray 1 Vec2Array 6 { 0.880593 0.385233 0.880446 0.386335 0.880593 0.385233 0.880446 0.386335 0.880593 0.385233 0.880446 0.386335 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "x0Rt530" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 2171.86 30.2855 -431.907 2152.48 31.7855 -427.57 2171.86 31.7855 -431.907 2152.48 30.2855 -427.57 2152.48 31.7855 -427.57 2171.86 30.2855 -431.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.218385 0 -0.975863 -0.218385 0 -0.975863 -0.218385 0 -0.975863 -0.218385 0 -0.975863 -0.218385 0 -0.975863 -0.218385 0 -0.975863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 543.065 0.0112438 537.375 0.961445 543.065 0.961445 537.375 0.0112438 537.375 0.961445 543.065 0.0112438 } TexCoordArray 1 Vec2Array 6 { 0.89238 0.374367 0.884686 0.371418 0.89238 0.374367 0.884686 0.371418 0.884686 0.371418 0.89238 0.374367 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "x0Rt5161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 2147.7 30.4285 -450.065 2146.85 31.9744 -453.815 2147.7 31.9285 -450.065 2146.85 30.4744 -453.815 2146.85 31.9744 -453.815 2147.7 30.4285 -450.065 2146.85 30.4744 -453.815 2146 32.0247 -457.567 2146.85 31.9744 -453.815 2146 30.5247 -457.567 2146 32.0247 -457.567 2146.85 30.4744 -453.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.975269 0 -0.221023 0.975272 0 -0.221006 0.975269 0 -0.221023 0.975276 0 -0.220989 0.975272 0 -0.221006 0.975269 0 -0.221023 0.975276 0 -0.220989 0.97528 0 -0.220972 0.975272 0 -0.221006 0.97528 0 -0.220972 0.97528 0 -0.220972 0.975276 0 -0.220989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 519.699 0.0112438 518.643 0.961445 519.699 0.961445 518.643 0.0112438 518.643 0.961445 519.699 0.0112438 518.643 0.0112438 517.592 0.961445 518.643 0.961445 517.592 0.0112438 517.592 0.961445 518.643 0.0112438 } TexCoordArray 1 Vec2Array 12 { 0.882789 0.386712 0.882451 0.389262 0.882789 0.386712 0.882451 0.389262 0.882451 0.389262 0.882789 0.386712 0.882451 0.389262 0.882114 0.391813 0.882451 0.389262 0.882114 0.391813 0.882114 0.391813 0.882451 0.389262 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o01535" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 2141.22 35.053 -419.937 2138.8 33.099 -419.35 2138.8 35.053 -419.35 2138.8 33.099 -419.35 2141.22 35.053 -419.937 2141.22 33.099 -419.937 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.235736 0 -0.971817 -0.235736 0 -0.971817 -0.235736 0 -0.971817 -0.235736 0 -0.971817 -0.235736 0 -0.971817 -0.235736 0 -0.971817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.880216 0.366228 0.879255 0.365829 0.879255 0.365829 0.879255 0.365829 0.880216 0.366228 0.880216 0.366228 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o038022" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 2154.19 34.906 -401.646 2147.04 60.298 -380.881 2154.19 60.298 -401.646 2147.04 60.298 -380.881 2154.19 34.906 -401.646 2147.04 34.906 -380.881 2147.04 34.906 -380.881 2154.19 60.298 -401.646 2147.04 60.298 -380.881 2154.19 60.298 -401.646 2147.04 34.906 -380.881 2154.19 34.906 -401.646 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.945519 0 -0.325566 -0.945519 0 -0.325566 0.945519 0 0.325566 -0.945519 0 -0.325566 -0.945519 0 -0.325566 0.945519 0 0.325566 0.945519 0 0.325566 0.945519 0 0.325566 -0.945519 0 -0.325566 0.945519 0 0.325566 0.945519 0 0.325566 -0.945519 0 -0.325566 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0102939 -0.989706 0.989707 -0.0102936 0.0102946 -0.0102936 0.989707 -0.0102936 0.0102939 -0.989706 0.989706 -0.989706 0.989706 -0.989706 0.0102946 -0.0102936 0.989707 -0.0102936 0.0102946 -0.0102936 0.989706 -0.989706 0.0102939 -0.989706 } TexCoordArray 1 Vec2Array 12 { 0.331484 0.245188 0.328646 0.23107 0.331484 0.245188 0.328646 0.23107 0.331484 0.245188 0.328646 0.23107 0.328646 0.23107 0.331484 0.245188 0.328646 0.23107 0.331484 0.245188 0.328646 0.23107 0.331484 0.245188 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03687" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 2143.88 33.099 -420.576 2146.32 35.053 -421.154 2146.32 33.099 -421.154 2146.32 35.053 -421.154 2143.88 33.099 -420.576 2143.88 35.053 -420.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.230491 0 -0.973075 -0.230491 0 -0.973075 -0.230491 0 -0.973075 -0.230491 0 -0.973075 -0.230491 0 -0.973075 -0.230491 0 -0.973075 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.881272 0.366663 0.882241 0.367056 0.882241 0.367056 0.882241 0.367056 0.881272 0.366663 0.881272 0.366663 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03668" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 2138.95 34.634 -415.422 2158.7 36.534 -420.178 2158.7 34.634 -420.178 2158.7 36.534 -420.178 2138.95 34.634 -415.422 2138.95 36.534 -415.422 2140.1 36.462 -410.286 2159.86 38.362 -415.032 2159.86 36.462 -415.032 2159.86 38.362 -415.032 2140.1 36.462 -410.286 2140.1 38.362 -410.286 2141.48 38.639 -404.52 2161.23 40.539 -409.276 2161.23 38.639 -409.276 2161.23 40.539 -409.276 2141.48 38.639 -404.52 2141.48 40.539 -404.52 2140.8 37.479 -407.385 2160.54 39.379 -412.14 2160.54 37.479 -412.14 2160.54 39.379 -412.14 2140.8 37.479 -407.385 2140.8 39.379 -407.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.23354 0 -0.972347 -0.23354 0 -0.972347 -0.23354 0 -0.972347 -0.23354 0 -0.972347 -0.23354 0 -0.972347 -0.23354 0 -0.972347 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234118 0 -0.972208 -0.234183 0 -0.972193 -0.234183 0 -0.972193 -0.234183 0 -0.972193 -0.234183 0 -0.972193 -0.234183 0 -0.972193 -0.234183 0 -0.972193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 4 -1 0 0 0 -1 0 0 4 -1 4 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 } TexCoordArray 1 Vec2Array 24 { 0.879315 0.363159 0.887156 0.366392 0.887156 0.366392 0.887156 0.366392 0.879315 0.363159 0.879315 0.363159 0.879771 0.359667 0.887616 0.362894 0.887616 0.362894 0.887616 0.362894 0.879771 0.359667 0.879771 0.359667 0.880319 0.355747 0.88816 0.35898 0.88816 0.35898 0.88816 0.35898 0.880319 0.355747 0.880319 0.355747 0.880049 0.357694 0.887886 0.360927 0.887886 0.360927 0.887886 0.360927 0.880049 0.357694 0.880049 0.357694 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03658" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 2138.94 33.949 -418.41 2140.55 37.217 -418.798 2140.55 33.949 -418.798 2140.55 37.217 -418.798 2138.94 33.949 -418.41 2138.94 37.217 -418.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.234272 0 -0.972171 -0.234272 0 -0.972171 -0.234272 0 -0.972171 -0.234272 0 -0.972171 -0.234272 0 -0.972171 -0.234272 0 -0.972171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.879311 0.36519 0.87995 0.365454 0.87995 0.365454 0.87995 0.365454 0.879311 0.36519 0.879311 0.36519 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03648" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 2140.37 37.052 -408.844 2160.12 38.952 -413.591 2160.12 37.052 -413.591 2160.12 38.952 -413.591 2140.37 37.052 -408.844 2140.37 38.952 -408.844 2139.09 35.307 -413.763 2158.83 37.207 -418.51 2158.83 35.307 -418.51 2158.83 37.207 -418.51 2139.09 35.307 -413.763 2139.09 37.207 -413.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.233699 0 -0.972309 -0.233699 0 -0.972309 -0.233699 0 -0.972309 -0.233699 0 -0.972309 -0.233699 0 -0.972309 -0.233699 0 -0.972309 -0.233811 0 -0.972282 -0.233811 0 -0.972282 -0.233811 0 -0.972282 -0.233811 0 -0.972282 -0.233811 0 -0.972282 -0.233811 0 -0.972282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 -1 6 0 6 -1 6 0 0 -1 0 0 6 -1 0 0 0 -1 0 0 6 -1 6 0 } TexCoordArray 1 Vec2Array 12 { 0.879879 0.358686 0.887719 0.361914 0.887719 0.361914 0.887719 0.361914 0.879879 0.358686 0.879879 0.358686 0.87937 0.362031 0.887207 0.365258 0.887207 0.365258 0.887207 0.365258 0.87937 0.362031 0.87937 0.362031 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03629" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 14 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 } VertexArray Vec3Array 42 { 2140.34 38.868 -402.703 2163.05 31.755 -408.165 2163.05 38.868 -408.165 2163.05 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-0.855346 -0.514433 0.041728 -0.856515 -0.250931 0 -0.968005 -0.250931 0 -0.968005 -0.250931 0 -0.968005 -0.250931 0 -0.968005 -0.250931 0 -0.968005 -0.250931 0 -0.968005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 0.0509468 -0.9995 0.890905 -0.00049984 0.890905 -0.999501 0.890905 -0.00049984 0.0509468 -0.9995 0.0509469 -0.00049949 0.890905 -0.999501 0.0509469 -0.00049949 0.890905 -0.00049984 0.0509469 -0.00049949 0.890905 -0.999501 0.0509468 -0.9995 0.00049946 -0.9995 0.999501 -0.00049996 0.00049964 -0.00049949 0.999501 -0.00049996 0.00049946 -0.9995 0.9995 -0.999501 } TexCoordArray 1 Vec2Array 18 { 0.893992 0.360616 0.894092 0.360793 0.894131 0.360809 0.894092 0.360793 0.893992 0.360616 0.893957 0.360599 0.889034 0.367771 0.888855 0.367557 0.889073 0.36779 0.888855 0.367557 0.889034 0.367771 0.888815 0.367541 0.89323 0.371797 0.893746 0.372026 0.893746 0.372026 0.893746 0.372026 0.89323 0.371797 0.89323 0.371797 } TexCoordArray 2 Vec2Array 18 { 0 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"o03559" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 2176.63 41.46 -412.547 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TexCoordArray 0 Vec2Array 18 { 1.04743 -0.9995 0.0717104 -0.00049955 0.0717103 -0.9995 0.0717104 -0.00049955 1.04743 -0.9995 1.04743 -0.00049996 1.04743 -0.9995 0.0717104 -0.00049955 0.0717103 -0.9995 0.0717104 -0.00049955 1.04743 -0.9995 1.04743 -0.00049996 0.0717103 -0.9995 1.04743 -0.00049996 0.0717104 -0.00049955 1.04743 -0.00049996 0.0717103 -0.9995 1.04743 -0.9995 } TexCoordArray 1 Vec2Array 18 { 0.894274 0.361204 0.894493 0.361327 0.894493 0.361327 0.894493 0.361327 0.894274 0.361204 0.894274 0.361204 0.893861 0.360531 0.893992 0.360748 0.894036 0.360769 0.893992 0.360748 0.893861 0.360531 0.89381 0.360508 0.889141 0.367818 0.88901 0.367663 0.889173 0.367826 0.88901 0.367663 0.889141 0.367818 0.888978 0.367649 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03549" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 2176.63 40.892 -412.544 2177.18 41.412 -412.728 2177.18 40.892 -412.728 2177.18 41.412 -412.728 2176.63 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DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 2212.25 29.963 -24.8 2205.94 32.532 -24.23 2205.68 29.963 -23.49 2205.94 32.532 -24.23 2212.25 29.963 -24.8 2211.73 32.532 -25.38 2204.21 32.529 -32.91 2210.26 30.107 -34.78 2203.7 25.907 -33.48 2210.26 30.107 -34.78 2204.21 32.529 -32.91 2210 32.529 -34.07 2205.94 32.532 -24.23 2205.52 30.975 -24.35 2205.68 29.963 -23.49 2204.21 32.529 -32.91 2203.7 25.907 -33.48 2203.88 31.02 -32.73 2210 32.529 -34.07 2210.44 31.02 -34.05 2210.26 30.107 -34.78 2211.73 32.532 -25.38 2212.25 29.963 -24.8 2212.08 30.975 -25.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.232993 0.259614 0.937185 0.143111 0.259742 0.955015 0.10402 0.265558 0.958467 0.143111 0.259742 0.955015 0.232993 0.259614 0.937185 0.280559 0.265065 0.922511 -0.266521 0.142659 -0.953213 -0.21866 0.146938 -0.964675 -0.290686 0.104257 -0.951122 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0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1964.7 23.308 -3.77002 1966.33 21.354 -1.89001 1964.7 21.354 -3.77002 1966.33 21.354 -1.89001 1964.7 23.308 -3.77002 1966.33 23.308 -1.89001 } NormalBinding 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Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1969.77 21.354 2.06995 1968.13 23.308 0.189941 1969.77 23.308 2.06995 1968.13 23.308 0.189941 1969.77 21.354 2.06995 1968.13 21.354 0.189941 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.753568 0 -0.65737 0.753568 0 -0.65737 0.753568 0 -0.65737 0.753568 0 -0.65737 0.753568 0 -0.65737 0.753568 0 -0.65737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 -1 1 0 0 0 1 0 0 -1 1 -1 } TexCoordArray 1 Vec2Array 6 { 0.812147 0.0793094 0.811496 0.0805877 0.812147 0.0793094 0.811496 0.0805877 0.812147 0.0793094 0.811496 0.0805877 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036611" nodeMask 0xffffffff cullingActive TRUE 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0.754717 0 -0.656051 0.754717 0 -0.656051 0.754717 0 -0.656051 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 -1 1 0 0 0 1 0 0 -1 1 -1 } TexCoordArray 1 Vec2Array 6 { 0.804398 0.094267 0.8035 0.0960346 0.804398 0.094267 0.8035 0.0960346 0.804398 0.094267 0.8035 0.0960346 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036612" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 1936.43 22.889 -29.85 1921.89 24.789 -46.03 1936.43 24.789 -29.85 1921.89 24.789 -46.03 1936.43 22.889 -29.85 1921.89 22.889 -46.03 1932.47 24.717 -26.39 1917.92 26.617 -42.5601 1932.47 26.617 -26.39 1917.92 26.617 -42.5601 1932.47 24.717 -26.39 1917.92 24.717 -42.5601 1928.05 26.894 -22.42 1913.52 28.794 -38.6 1928.05 28.794 -22.42 1913.52 28.794 -38.6 1928.05 26.894 -22.42 1913.52 26.894 -38.6 1930.25 25.734 -24.4 1915.71 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{ 0 -1 4 0 0 0 4 0 0 -1 4 -1 5 -1 0 0 5 0 0 0 5 -1 0 -1 3 -1 0 0 3 0 0 0 3 -1 0 -1 5 -1 0 0 5 0 0 0 5 -1 0 -1 3 -1 0 0 3 0 0 0 3 -1 0 -1 } TexCoordArray 1 Vec2Array 30 { 0.798911 0.101012 0.793138 0.112012 0.798911 0.101012 0.793138 0.112012 0.798911 0.101012 0.793138 0.112012 0.797339 0.0986592 0.791562 0.109653 0.797339 0.0986592 0.791562 0.109653 0.797339 0.0986592 0.791562 0.109653 0.795584 0.09596 0.789815 0.10696 0.795584 0.09596 0.789815 0.10696 0.795584 0.09596 0.789815 0.10696 0.796457 0.0973061 0.790685 0.108293 0.796457 0.0973061 0.790685 0.108293 0.796457 0.0973061 0.790685 0.108293 0.797859 0.0994749 0.792086 0.110455 0.797859 0.0994749 0.792086 0.110455 0.797859 0.0994749 0.792086 0.110455 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036511" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1924.27 22.148 -47.84 1923.07 25.416 -49.17 1924.27 25.416 -47.84 1923.07 25.416 -49.17 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STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1931.3 25.307 -25.48 1916.77 27.207 -41.64 1931.3 27.207 -25.48 1916.77 27.207 -41.64 1931.3 25.307 -25.48 1916.77 25.307 -41.64 1935.02 23.562 -28.96 1920.49 25.462 -45.11 1935.02 25.462 -28.96 1920.49 25.462 -45.11 1935.02 23.562 -28.96 1920.49 23.562 -45.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.743614 0 -0.66861 0.743614 0 -0.66861 0.743614 0 -0.66861 0.743614 0 -0.66861 0.743614 0 -0.66861 0.743614 0 -0.66861 0.743408 0 -0.668838 0.743408 0 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mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 14 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 } VertexArray Vec3Array 42 { 1939.02 21.98 -30.14 1928.02 27.123 -20.23 1928.02 20.009 -20.23 1939.02 21.98 -30.14 1940.04 20.009 -31.0699 1940.04 21.98 -31.0699 1911.3 20.009 -38.8101 1928.02 27.123 -20.23 1911.3 27.123 -38.8101 1928.02 27.123 -20.23 1911.3 20.009 -38.8101 1928.02 20.009 -20.23 1940.04 20.009 -31.0699 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STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 } VertexArray Vec3Array 15 { 1938.15 22.223 -31.13 1912.13 27.486 -37.41 1926.81 27.527 -20.92 1912.13 27.486 -37.41 1938.15 22.223 -31.13 1923.36 22.223 -47.55 1923.36 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0.701669 0.508453 0.701669 0.499826 0.70154 0.499826 0.70154 0.499806 0.705568 0.508433 0.705697 0.508433 0.705697 0.508433 0.705697 0.499806 0.705568 0.499806 0.705568 0.499818 0.703566 0.508441 0.703696 0.508441 0.703696 0.508441 0.703696 0.499818 0.703566 0.499818 0.703566 0.499834 0.700329 0.508461 0.700459 0.508461 0.700459 0.508461 0.700459 0.499834 0.700329 0.499834 0.700329 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036512" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1204.58 13.264 -905.042 1206.36 9.996 -905.057 1206.36 13.264 -905.057 1206.36 9.996 -905.057 1204.58 13.264 -905.042 1204.58 9.996 -905.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00843476 0 0.999964 0.00843476 0 0.999964 0.00843476 0 0.999964 0.00843476 0 0.999964 0.00843476 0 0.999964 0.00843476 0 0.999964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.508354 0.696047 0.509061 0.696057 0.509061 0.696057 0.509061 0.696057 0.508354 0.696047 0.508354 0.696047 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036413" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1183.18 15.056 -914.585 1204.9 13.156 -914.775 1204.9 15.056 -914.775 1204.9 13.156 -914.775 1183.18 15.056 -914.585 1183.18 13.156 -914.585 1183.32 13.311 -909.505 1205.05 11.411 -909.694 1205.05 13.311 -909.694 1205.05 11.411 -909.694 1183.32 13.311 -909.505 1183.32 11.411 -909.505 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00874749 0 0.999962 0.00874749 0 0.999962 0.00874749 0 0.999962 0.00874749 0 0.999962 0.00874749 0 0.999962 0.00874749 0 0.999962 0.00869567 0 0.999962 0.00869567 0 0.999962 0.00869567 0 0.999962 0.00869567 0 0.999962 0.00869567 0 0.999962 0.00869567 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 6 0 0 -1 0 0 0 -1 6 0 6 -1 0 0 6 -1 6 0 6 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 12 { 0.499858 0.702535 0.508481 0.702664 0.508481 0.702664 0.508481 0.702664 0.499858 0.702535 0.499858 0.702535 0.499913 0.699081 0.508541 0.69921 0.508541 0.69921 0.508541 0.69921 0.499913 0.699081 0.499913 0.699081 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 1181.43 7.85798 -920.534 1206.41 14.971 -920.753 1206.41 7.85798 -920.753 1206.41 14.971 -920.753 1181.43 7.85798 -920.534 1181.43 14.971 -920.534 1181.57 9.829 -904.327 1206.55 7.85798 -904.546 1206.55 9.829 -904.546 1206.55 7.85798 -904.546 1181.57 9.829 -904.327 1181.57 7.85798 -904.327 1206.53 9.829 -905.933 1181.57 9.829 -904.327 1206.55 9.829 -904.546 1181.57 9.829 -904.327 1206.53 9.829 -905.933 1181.56 9.829 -905.715 1206.41 14.971 -920.753 1181.56 9.829 -905.715 1206.53 9.829 -905.933 1181.56 9.829 -905.715 1206.41 14.971 -920.753 1181.43 14.971 -920.534 1206.55 7.85798 -904.546 1206.41 14.971 -920.753 1206.53 9.829 -905.933 1206.41 14.971 -920.753 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Vec2Array 30 { 5.62287 -0.377123 1.37712 -4.62288 5.62287 -4.62288 1.37712 -4.62288 5.62287 -0.377123 1.37712 -0.377123 0.0375128 -2.0005 6.96249 -2.9995 6.96249 -2.00051 6.96249 -2.9995 0.0375128 -2.0005 0.0375125 -2.99949 1.74033 -4.62288 1.37712 -0.377123 1.37712 -4.62288 1.37712 -0.377123 1.74033 -4.62288 1.74033 -0.377123 5.62288 -4.62288 1.74033 -0.377123 1.74033 -4.62288 1.74033 -0.377123 5.62288 -4.62288 5.62288 -0.377123 1.37712 -4.62288 5.62288 -0.377123 1.74033 -3.44669 5.62288 -0.377123 1.37712 -4.62288 5.62288 -4.62287 } TexCoordArray 1 Vec2Array 30 { 0.499163 0.70658 0.50908 0.706729 0.50908 0.706729 0.50908 0.706729 0.499163 0.70658 0.499163 0.70658 0.499219 0.695561 0.509136 0.69571 0.509136 0.69571 0.509136 0.69571 0.499219 0.695561 0.499219 0.695561 0.509128 0.696653 0.499219 0.695561 0.509136 0.69571 0.499219 0.695561 0.509128 0.696653 0.499215 0.696504 0.50908 0.706729 0.499215 0.696504 0.509128 0.696653 0.499215 0.696504 0.50908 0.706729 0.499163 0.70658 0.509136 0.69571 0.50908 0.706729 0.509128 0.696653 0.50908 0.706729 0.509136 0.69571 0.50908 0.706729 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1204.82 15.334 -921.06 1182.88 10.072 -905.718 1204.95 10.072 -905.91 1182.88 10.072 -905.718 1204.82 15.334 -921.06 1182.75 15.376 -920.979 1206.63 15.376 -921.188 1204.95 10.072 -905.91 1206.76 10.072 -905.927 1204.95 10.072 -905.91 1206.63 15.376 -921.188 1204.82 15.334 -921.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00286342 0.944615 0.328168 0.00292816 0.944614 0.328171 0.00275926 0.944642 0.32809 0.00292816 0.944614 0.328171 0.00286342 0.944615 0.328168 0.0030023 0.94458 0.328266 0.00218713 0.944613 0.328178 0.00275926 0.944642 0.32809 0.0030884 0.94458 0.328265 0.00275926 0.944642 0.32809 0.00218713 0.944613 0.328178 0.00286342 0.944615 0.328168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 5.00019 -2.96374 5.99981 -12.1041 5.001 -12.1019 5.99981 -12.1041 5.00019 -2.96374 5.99919 -2.89809 4.82553 -1.63245 6.16844 -13.1654 5.16918 -13.1573 6.16844 -13.1654 4.82553 -1.63245 5.82503 -1.72546 } TexCoordArray 1 Vec2Array 12 { 0.508449 0.706937 0.499739 0.696506 0.508501 0.696637 0.499739 0.696506 0.508449 0.706937 0.499687 0.706882 0.509168 0.707024 0.508501 0.696637 0.509219 0.696648 0.508501 0.696637 0.509168 0.707024 0.508449 0.706937 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036013" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1206.76 10.072 -905.927 1181.38 10.072 -904.07 1206.77 10.072 -904.292 1181.38 10.072 -904.07 1206.76 10.072 -905.927 1181.37 10.072 -905.705 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 6 -8 5 -3 5 -8 5 -3 6 -8 6 -3 } TexCoordArray 1 Vec2Array 6 { 0.509219 0.696648 0.499143 0.695386 0.509223 0.695537 0.499143 0.695386 0.509219 0.696648 0.499139 0.696498 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035914" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays 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Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 } VertexArray Vec3Array 21 { 1206.76 10.072 -905.927 1206.77 10.072 -904.292 1206.77 7.80498 -904.292 1206.63 7.80498 -921.188 1181.24 15.369 -920.964 1206.63 15.376 -921.188 1181.24 15.369 -920.964 1206.63 7.80498 -921.188 1181.24 7.80498 -920.966 1181.38 10.072 -904.07 1206.77 7.80498 -904.292 1206.77 10.072 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7.04845 -8.12093 7.04845 -9.04845 9.97725 -8.06808 1.02275 -6.07007 9.97726 -6.07008 1.02275 -6.07007 9.97725 -8.06808 1.02275 -8.06807 2.09341 -7.0005 8.90659 -7.9995 8.90659 -7.00051 8.90659 -7.9995 2.09341 -7.0005 2.09341 -7.99949 7.04845 -9.04845 3.95155 -5.95155 6.74875 -8.12093 3.95155 -5.95155 7.04845 -9.04845 3.95155 -9.04845 } TexCoordArray 1 Vec2Array 21 { 0.509219 0.696648 0.509223 0.695537 0.509223 0.695537 0.509168 0.707024 0.499088 0.706872 0.509168 0.707024 0.499088 0.706872 0.509168 0.707024 0.499088 0.706873 0.499143 0.695386 0.509223 0.695537 0.509223 0.695537 0.509223 0.695537 0.499143 0.695386 0.499143 0.695386 0.509223 0.695537 0.509168 0.707024 0.509219 0.696648 0.509168 0.707024 0.509223 0.695537 0.509168 0.707024 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035713" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1203.97 18.04 -920.834 1203.41 17.142 -920.641 1204.09 17.32 -920.835 1203.41 17.142 -920.641 1203.97 18.04 -920.834 1203.3 17.862 -920.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.265984 0.0411329 0.963099 0.265984 0.0411329 0.963099 0.26384 0.0425828 0.963626 0.265984 0.0411329 0.963099 0.265984 0.0411329 0.963099 0.268162 0.0396583 0.962557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0509469 -0.00049949 0.890905 -0.999501 0.0509468 -0.9995 0.890905 -0.999501 0.0509469 -0.00049949 0.890905 -0.00049984 } TexCoordArray 1 Vec2Array 6 { 0.508112 0.706784 0.507889 0.706652 0.508159 0.706784 0.507889 0.706652 0.508112 0.706784 0.507846 0.706652 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035613" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1203.71 18.57 -920.783 1203.3 17.862 -920.64 1203.8 17.988 -920.783 1203.3 17.862 -920.64 1203.71 18.57 -920.783 1203.21 18.437 -920.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.266996 0.0399022 0.962871 0.266996 0.0399022 0.962871 0.265178 0.041047 0.963326 0.266996 0.0399022 0.962871 0.266996 0.0399022 0.962871 0.268829 0.0387474 0.962408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.03251 -0.00049996 0.0750901 -0.9995 1.03251 -0.999501 0.0750901 -0.9995 1.03251 -0.00049996 0.0750902 -0.00049961 } TexCoordArray 1 Vec2Array 6 { 0.508009 0.706749 0.507846 0.706652 0.508044 0.706749 0.507846 0.706652 0.508009 0.706749 0.50781 0.70665 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035513" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1203.52 19.703 -920.78 1203.11 19.042 -920.638 1203.6 19.172 -920.779 1203.11 19.042 -920.638 1203.52 19.703 -920.78 1203.03 19.563 -920.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.260004 0.045958 0.964513 0.260004 0.045958 0.964513 0.265989 0.0419337 0.963063 0.260004 0.045958 0.964513 0.260004 0.045958 0.964513 0.253894 0.0500538 0.965936 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.04743 -0.00049996 0.0717103 -0.9995 1.04743 -0.9995 0.0717103 -0.9995 1.04743 -0.00049996 0.0717104 -0.00049955 } TexCoordArray 1 Vec2Array 6 { 0.507933 0.706747 0.50777 0.70665 0.507965 0.706746 0.50777 0.70665 0.507933 0.706747 0.507739 0.706655 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035412" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1204.07 17.353 -920.831 1203.49 16.601 -920.641 1204.16 16.777 -920.832 1203.49 16.601 -920.641 1204.07 17.353 -920.831 1203.4 17.177 -920.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.264264 0.0396697 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CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1201.07 13.889 -908.37 1201.79 13.285 -908.008 1201.79 13.884 -908.014 1201.79 13.285 -908.008 1201.07 13.889 -908.37 1201.07 13.285 -908.37 1203.76 19.211 -920.825 1203.21 18.449 -920.639 1203.85 18.62 -920.825 1203.21 18.449 -920.639 1203.76 19.211 -920.825 1203.11 19.042 -920.638 1182.98 16.196 -917.829 1204.71 14.296 -918.019 1204.71 16.196 -918.019 1204.71 14.296 -918.019 1182.98 16.196 -917.829 1182.98 14.296 -917.829 1183.4 12.357 -906.752 1205.13 10.457 -906.942 1205.13 12.357 -906.942 1205.13 10.457 -906.942 1183.4 12.357 -906.752 1183.4 10.457 -906.752 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.446165 0.00444972 0.89494 -0.446165 0.00444972 0.89494 -0.44313 0.0089513 0.896413 -0.446165 0.00444972 0.89494 -0.446165 0.00444972 0.89494 -0.449151 0 0.893456 0.267295 0.0420864 0.962695 0.267295 0.0420864 0.962695 0.268791 0.0409171 0.962329 0.267295 0.0420864 0.962695 0.267295 0.0420864 0.962695 0.265829 0.043231 0.96305 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 0.00874346 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.00049958 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{ DataVariance STATIC name "o035213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1201.79 13.884 -908.014 1201.85 12.083 -907.984 1201.85 13.884 -907.984 1201.85 12.083 -907.984 1201.79 13.884 -908.014 1201.79 12.083 -908.014 1203.03 19.563 -920.644 1203.61 15.685 -920.642 1203.64 15.692 -920.649 1203.61 15.685 -920.642 1203.03 19.563 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DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 1146.45 12.638 -907.964 1174.48 10.738 -907.719 1174.48 12.638 -907.719 1174.48 10.738 -907.719 1146.45 12.638 -907.964 1146.45 10.738 -907.964 1146.59 14.465 -913.23 1174.62 12.565 -912.987 1174.62 14.465 -912.987 1174.62 12.565 -912.987 1146.59 14.465 -913.23 1146.59 12.565 -913.23 1146.64 16.643 -919.156 1174.67 14.743 -918.911 1174.67 16.643 -918.911 1174.67 14.743 -918.911 1146.64 16.643 -919.156 1146.64 14.743 -919.156 1146.62 15.483 -916.212 1174.65 13.583 -915.968 1174.65 15.483 -915.968 1174.65 13.583 -915.968 1146.62 15.483 -916.212 1146.62 13.583 -916.212 1146.57 13.93 -911.452 1174.61 12.03 -911.207 1174.61 13.93 -911.207 1174.61 12.03 -911.207 1146.57 13.93 -911.452 1146.57 12.03 -911.452 } NormalBinding PER_VERTEX NormalArray 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TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 1171.33 18.15 -920.056 1173.63 14.882 -920.037 1173.63 18.15 -920.037 1173.63 14.882 -920.037 1171.33 18.15 -920.056 1171.33 14.882 -920.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00827909 0 0.999966 -0.00827909 0 0.999966 -0.00827909 0 0.999966 -0.00827909 0 0.999966 -0.00827909 0 0.999966 -0.00827909 0 0.999966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.495153 0.706255 0.496066 0.706242 0.496066 0.706242 0.496066 0.706242 0.495153 0.706255 0.495153 0.706255 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036414" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 1146.71 15.056 -914.694 1174.74 13.156 -914.45 1174.74 15.056 -914.45 1174.74 13.156 -914.45 1146.71 15.056 -914.694 1146.71 13.156 -914.694 1146.8 13.311 -909.611 1174.83 11.411 -909.366 1174.83 13.311 -909.366 1174.83 11.411 -909.366 1146.8 13.311 -909.611 1146.8 11.411 -909.611 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0087031 0 0.999962 -0.0087031 0 0.999962 -0.0087031 0 0.999962 -0.0087031 0 0.999962 -0.0087031 0 0.999962 -0.0087031 0 0.999962 -0.00874016 0 0.999962 -0.00874016 0 0.999962 -0.00874016 0 0.999962 -0.00874016 0 0.999962 -0.00874016 0 0.999962 -0.00874016 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 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GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1181.32 7.93598 -911.894 1178.24 10.07 -905.794 1181.37 10.07 -905.821 1178.24 10.07 -905.794 1181.32 7.93598 -911.894 1178.19 7.93598 -911.867 1182.75 15.376 -920.979 1181.37 10.072 -905.705 1182.88 10.072 -905.718 1181.37 10.072 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ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 809.191 11.584 -918.554 809.267 9.784 -918.525 809.267 11.584 -918.525 809.267 9.784 -918.525 809.191 11.584 -918.554 809.191 9.784 -918.554 781.112 9.078 -913.193 781.188 7.277 -913.162 781.188 9.078 -913.162 781.188 7.277 -913.162 781.112 9.078 -913.193 781.112 7.277 -913.193 786.205 14.526 -924.921 786.237 10.575 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GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 748.846 6.451 -871.007 769.591 28.363 -880.971 770.168 6.577 -880.966 769.591 28.363 -880.971 748.846 6.451 -871.007 748.305 28.236 -871.011 754.147 28.271 -886.61 764.639 6.546 -865.251 764.071 28.331 -865.256 764.639 6.546 -865.251 754.147 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0.289688 0.278794 0.300808 0.286789 0.292177 0.286583 0.291963 0.286789 0.292177 0.278794 0.300808 0.278998 0.301017 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036618" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 724.191 10.077 -921.179 752.222 8.177 -921.424 752.222 10.077 -921.424 752.222 8.177 -921.424 724.191 10.077 -921.179 724.191 8.177 -921.179 724.166 7.23201 -912.929 752.197 5.33201 -913.174 752.197 7.23201 -913.174 752.197 5.33201 -913.174 724.166 7.23201 -912.929 724.166 5.33201 -912.929 724.217 9.05901 -918.198 752.248 7.15901 -918.443 752.248 9.05901 -918.443 752.248 7.15901 -918.443 724.217 9.05901 -918.198 724.217 7.15901 -918.198 724.167 11.237 -924.124 752.197 9.33701 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036517" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 748.837 12.744 -925.456 751.132 9.47601 -925.475 751.132 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comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 724.316 9.65001 -919.662 752.347 7.75 -919.908 752.347 9.65001 -919.908 752.347 7.75 -919.908 724.316 9.65001 -919.662 724.316 7.75 -919.662 724.494 7.90501 -914.582 752.525 6.005 -914.827 752.525 7.90501 -914.827 752.525 6.005 -914.827 724.494 7.90501 -914.582 724.494 6.005 -914.582 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00877682 0 0.999961 0.00877682 0 0.999961 0.00877682 0 0.999961 0.00877682 0 0.999961 0.00877682 0 0.999961 0.00877682 0 0.999961 0.00874199 0 0.999962 0.00874199 0 0.999962 0.00874199 0 0.999962 0.00874199 0 0.999962 0.00874199 0 0.999962 0.00874199 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 6 0 0 -1 0 0 0 -1 6 0 6 -1 0 0 6 -1 6 0 6 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 12 { 0.317681 0.705987 0.32881 0.706154 0.32881 0.706154 0.32881 0.706154 0.317681 0.705987 0.317681 0.705987 0.317752 0.702533 0.32888 0.7027 0.32888 0.7027 0.32888 0.7027 0.317752 0.702533 0.317752 0.702533 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035718" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 747.839 12.167 -925.277 748.254 11.518 -925.461 748.398 11.994 -925.462 748.254 11.518 -925.461 747.839 12.167 -925.277 747.694 11.691 -925.278 749.237 8.35301 -913.575 748.515 7.45401 -913.379 749.383 7.632 -913.576 748.515 7.45401 -913.379 749.237 8.35301 -913.575 748.37 8.175 -913.378 } 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035618" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 746.219 13.404 -924.754 746.852 12.849 -924.794 746.852 13.404 -924.794 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ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 611.883 4.93301 -907.27 615.326 2.97901 -907.24 615.326 4.93301 -907.24 615.326 2.97901 -907.24 611.883 4.93301 -907.27 611.883 2.97901 -907.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00872153 0 0.999962 -0.00872153 0 0.999962 -0.00872153 0 0.999962 -0.00872153 0 0.999962 -0.00872153 0 0.999962 -0.00872153 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.273043 0.697562 0.27441 0.697541 0.27441 0.697541 0.27441 0.697541 0.273043 0.697562 0.273043 0.697562 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 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TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 595.626 6.41501 -911.262 623.657 4.51501 -911.018 623.657 6.41501 -911.018 623.657 4.51501 -911.018 595.626 6.41501 -911.262 595.626 4.51501 -911.262 595.77 8.24201 -916.529 623.801 6.34201 -916.285 623.801 8.24201 -916.285 623.801 6.34201 -916.285 595.77 8.24201 -916.529 595.77 6.34201 -916.529 595.823 10.42 -922.454 623.853 8.52001 -922.209 623.853 10.42 -922.209 623.853 8.52001 -922.209 595.823 10.42 -922.454 595.823 8.52001 -922.454 595.796 9.259 -919.511 623.827 7.35901 -919.266 623.827 9.259 -919.266 623.827 7.35901 -919.266 595.796 9.259 -919.511 595.796 7.35901 -919.511 595.755 7.70601 -914.751 623.786 5.80601 -914.506 623.786 7.70601 -914.506 623.786 5.80601 -914.506 595.755 7.70601 -914.751 595.755 5.80601 -914.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { 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{ DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 626.141 3.84901 -908.864 593.375 3.84901 -907.514 626.127 3.84901 -907.229 593.375 3.84901 -907.514 626.141 3.84901 -908.864 593.39 3.84901 -909.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 6 -8 5 -3 5 -8 5 -3 6 -8 6 -3 } TexCoordArray 1 Vec2Array 6 { 0.278704 0.698645 0.265695 0.697728 0.278698 0.697534 0.265695 0.697728 0.278704 0.698645 0.265701 0.69884 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035918" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN 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"o035818" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays 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STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 364.559 4.133 -876.633 362.064 2.179 -876.676 362.064 4.133 -876.676 362.064 2.179 -876.676 364.559 4.133 -876.633 364.559 2.179 -876.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0172439 0 -0.999851 0.0172439 0 -0.999851 0.0172439 0 -0.999851 0.0172439 0 -0.999851 0.0172439 0 -0.999851 0.0172439 0 -0.999851 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.174851 0.676732 0.173861 0.676761 0.173861 0.676761 0.173861 0.676761 0.174851 0.676732 0.174851 0.676732 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036817" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 367.303 2.179 -876.585 369.797 4.13299 -876.542 369.797 2.179 -876.542 369.797 4.13299 -876.542 367.303 2.179 -876.585 367.303 4.13299 -876.585 372.399 4.88901 -910.913 375.842 2.93601 -910.912 375.842 4.88901 -910.912 375.842 2.93601 -910.912 372.399 4.88901 -910.913 372.399 2.93601 -910.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0172508 0 -0.999851 0.0172508 0 -0.999851 0.0172508 0 -0.999851 0.0172508 0 -0.999851 0.0172508 0 -0.999851 0.0172508 0 -0.999851 -0.000301362 0 1 -0.000301362 0 1 -0.000301362 0 1 -0.000301362 0 1 -0.000301362 0 1 -0.000301362 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 12 { 0.175941 0.676699 0.176931 0.67667 0.176931 0.67667 0.176931 0.67667 0.175941 0.676699 0.175941 0.676699 0.177964 0.700039 0.179331 0.700038 0.179331 0.700038 0.179331 0.700038 0.177964 0.700039 0.177964 0.700039 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036627" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 18 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 54 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036527" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 361.966 3.03 -875.725 363.63 6.29799 -875.696 363.63 3.03 -875.696 363.63 6.29799 -875.696 361.966 3.03 -875.725 361.966 6.29799 -875.725 386.583 8.215 -860.065 388.879 11.483 -860.044 388.879 8.215 -860.044 388.879 11.483 -860.044 386.583 8.215 -860.065 386.583 11.483 -860.065 380.887 11.883 -927.073 383.182 8.615 -927.073 383.182 11.883 -927.073 383.182 8.615 -927.073 380.887 11.883 -927.073 380.887 8.615 -927.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { 0.0174202 0 -0.999848 0.0174202 0 -0.999848 0.0174202 0 -0.999848 0.0174202 0 -0.999848 0.0174202 0 -0.999848 0.0174202 0 -0.999848 0.0091443 0 -0.999958 0.0091443 0 -0.999958 0.0091443 0 -0.999958 0.0091443 0 -0.999958 0.0091443 0 -0.999958 0.0091443 0 -0.999958 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 1 -1 0 0 0 -1 0 0 1 -1 1 0 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 18 { 0.173822 0.676114 0.174482 0.676095 0.174482 0.676095 0.174482 0.676095 0.173822 0.676114 0.173822 0.676114 0.183595 0.665467 0.184507 0.665453 0.184507 0.665453 0.184507 0.665453 0.183595 0.665467 0.183595 0.665467 0.181334 0.711026 0.182245 0.711026 0.182245 0.711026 0.182245 0.711026 0.181334 0.711026 0.181334 0.711026 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036427" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 360.956 6.13199 -866.111 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STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 26 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 DrawArrays TRIANGLE_STRIP 42 3 DrawArrays TRIANGLE_STRIP 45 3 DrawArrays TRIANGLE_STRIP 48 3 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GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 73.751 8.647 -864.326 74.202 9.231 -864.282 74.329 8.803 -864.211 74.202 9.231 -864.282 73.751 8.647 -864.326 73.625 9.076 -864.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.218241 -0.0953555 -0.971225 0.218241 -0.0953555 -0.971225 0.219086 -0.096027 -0.970969 0.218241 -0.0953555 -0.971225 0.218241 -0.0953555 -0.971225 0.217395 -0.0946831 -0.971481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0509468 -0.9995 0.890905 -0.00049984 0.890905 -0.999501 0.890905 -0.00049984 0.0509468 -0.9995 0.0509469 -0.00049949 } TexCoordArray 1 Vec2Array 6 { 0.0593956 0.668364 0.0595746 0.668334 0.059625 0.668286 0.0595746 0.668334 0.0593956 0.668364 0.0593455 0.668412 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035634" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 75.3 9.846 -864.216 75.869 10.346 -863.938 75.869 9.846 -863.938 75.869 10.346 -863.938 75.3 9.846 -864.216 75.3 10.346 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useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 75.167 9.224 -864.281 75.869 9.8 -863.938 75.869 9.224 -863.938 75.869 9.8 -863.938 75.167 9.224 -864.281 75.167 9.8 -864.281 73.309 9.568 -864.516 73.883 10.317 -864.459 74.044 9.766 -864.368 73.883 10.317 -864.459 73.309 9.568 -864.516 73.146 10.119 -864.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.43902 0 -0.898477 0.43902 0 -0.898477 0.43902 0 -0.898477 0.43902 0 -0.898477 0.43902 0 -0.898477 0.43902 0 -0.898477 0.220095 -0.0947794 -0.970863 0.220095 -0.0947794 -0.970863 0.221208 -0.0956579 -0.970524 0.220095 -0.0947794 -0.970863 0.220095 -0.0947794 -0.970863 0.218985 -0.0939031 -0.971199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.04743 -0.9995 0.0717104 -0.00049955 0.0717103 -0.9995 0.0717104 -0.00049955 1.04743 -0.9995 1.04743 -0.00049996 1.04743 -0.9995 0.0717104 -0.00049955 0.0717103 -0.9995 0.0717104 -0.00049955 1.04743 -0.9995 1.04743 -0.00049996 } TexCoordArray 1 Vec2Array 12 { 0.0599577 0.668334 0.0602365 0.668101 0.0602365 0.668101 0.0602365 0.668101 0.0599577 0.668334 0.0599577 0.668334 0.0592201 0.668494 0.059448 0.668455 0.0595119 0.668393 0.059448 0.668455 0.0592201 0.668494 0.0591554 0.668555 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035433" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 75.157 8.712 -864.287 75.869 9.18 -863.938 75.869 8.712 -863.938 75.869 9.18 -863.938 75.157 8.712 -864.287 75.157 9.18 -864.287 73.443 9.075 -864.439 74.056 9.725 -864.362 74.188 9.276 -864.289 74.056 9.725 -864.362 73.443 9.075 -864.439 73.309 9.524 -864.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.440133 0 -0.897932 0.440133 0 -0.897932 0.440133 0 -0.897932 0.440133 0 -0.897932 0.440133 0 -0.897932 0.440133 0 -0.897932 0.219394 -0.0918029 -0.971308 0.219394 -0.0918029 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nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 75.25 10.389 -864.24 75.867 10.816 -863.932 75.869 10.389 -863.938 75.867 10.816 -863.932 75.25 10.389 -864.24 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-0.0237255 0.812603 0.582465 -0.0236178 0.812513 0.582465 -0.0236178 0.812513 0.582596 -0.0235101 0.812422 0.826052 -0.0618448 -0.56019 0.826052 -0.0618448 -0.56019 0.826045 -0.0618335 -0.560203 0.826052 -0.0618448 -0.56019 0.826052 -0.0618448 -0.56019 0.826059 -0.0618562 -0.560178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.989707 -0.0102936 0.0102939 -0.989706 0.0102946 -0.0102936 0.0102939 -0.989706 0.989707 -0.0102936 0.989706 -0.989706 0.989707 -0.0102936 0.0102939 -0.989706 0.0102946 -0.0102936 0.0102939 -0.989706 0.989707 -0.0102936 0.989706 -0.989706 } TexCoordArray 1 Vec2Array 12 { 0.0706474 0.332566 0.0751622 0.341472 0.0756979 0.341826 0.0751622 0.341472 0.0706474 0.332566 0.0701114 0.332206 0.0749926 0.330091 0.0707938 0.34356 0.0713301 0.343913 0.0707938 0.34356 0.0749926 0.330091 0.0744562 0.329738 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036632" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 228.328 5.82 -1131.86 250.005 7.72 -1133.38 250.005 5.82 -1133.38 250.005 7.72 -1133.38 228.328 5.82 -1131.86 228.328 7.72 -1131.86 228.619 7.647 -1126.6 250.296 9.547 -1128.12 250.296 7.647 -1128.12 250.296 9.547 -1128.12 228.619 7.647 -1126.6 228.619 9.547 -1126.6 229.031 9.825 -1120.69 250.708 11.725 -1122.21 250.708 9.825 -1122.21 250.708 11.725 -1122.21 229.031 9.825 -1120.69 229.031 11.725 -1120.69 228.827 8.665 -1123.63 250.504 10.565 -1125.14 250.504 8.665 -1125.14 250.504 10.565 -1125.14 228.827 8.665 -1123.63 228.827 10.565 -1123.63 228.494 7.112 -1128.38 250.171 9.012 -1129.89 250.171 7.112 -1129.89 250.171 9.012 -1129.89 228.494 7.112 -1128.38 228.494 9.012 -1128.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699496 0 -0.997551 -0.0699496 0 -0.997551 -0.0699496 0 -0.997551 -0.0699496 0 -0.997551 -0.0699496 0 -0.997551 -0.0699496 0 -0.997551 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 -0.0694911 0 -0.997583 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 4 -1 0 0 0 -1 0 0 4 -1 4 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 0 -1 5 0 5 -1 5 0 0 -1 0 0 0 -1 3 0 3 -1 3 0 0 -1 0 0 } TexCoordArray 1 Vec2Array 30 { 0.120765 0.850258 0.129371 0.851292 0.129371 0.851292 0.129371 0.851292 0.120765 0.850258 0.120765 0.850258 0.120881 0.846682 0.129487 0.847716 0.129487 0.847716 0.129487 0.847716 0.120881 0.846682 0.120881 0.846682 0.121044 0.842664 0.129651 0.843697 0.129651 0.843697 0.129651 0.843697 0.121044 0.842664 0.121044 0.842664 0.120963 0.844663 0.12957 0.84569 0.12957 0.84569 0.12957 0.84569 0.120963 0.844663 0.120963 0.844663 0.120831 0.847893 0.129437 0.848919 0.129437 0.848919 0.129437 0.848919 0.120831 0.847893 0.120831 0.847893 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036530" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 226.589 5.078 -1134.75 228.363 8.346 -1134.87 228.363 5.078 -1134.87 228.363 8.346 -1134.87 226.589 5.078 -1134.75 226.589 8.346 -1134.75 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0674867 0 -0.99772 -0.0674867 0 -0.99772 -0.0674867 0 -0.99772 -0.0674867 0 -0.99772 -0.0674867 0 -0.99772 -0.0674867 0 -0.99772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.120075 0.852223 0.120779 0.852305 0.120779 0.852305 0.120779 0.852305 0.120075 0.852223 0.120075 0.852223 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036432" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 228.635 8.237 -1125.13 250.312 10.137 -1126.65 250.312 8.237 -1126.65 250.312 10.137 -1126.65 228.635 8.237 -1125.13 228.635 10.137 -1125.13 228.178 6.493 -1130.2 249.854 8.393 -1131.71 249.854 6.493 -1131.71 249.854 8.393 -1131.71 228.178 6.493 -1130.2 228.178 8.393 -1130.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0694943 0 -0.997582 -0.0694943 0 -0.997582 -0.0694943 0 -0.997582 -0.0694943 0 -0.997582 -0.0694943 0 -0.997582 -0.0694943 0 -0.997582 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 -1 6 0 6 -1 6 0 0 -1 0 0 6 -1 0 0 0 -1 0 0 6 -1 6 0 } TexCoordArray 1 Vec2Array 12 { 0.120887 0.845683 0.129493 0.846716 0.129493 0.846716 0.129493 0.846716 0.120887 0.845683 0.120887 0.845683 0.120706 0.84913 0.129311 0.850156 0.129311 0.850156 0.129311 0.850156 0.120706 0.84913 0.120706 0.84913 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 227.499 10.053 -1119.08 252.416 2.94 -1120.82 252.416 10.053 -1120.82 252.416 2.94 -1120.82 227.499 10.053 -1119.08 227.499 2.94 -1119.08 226.37 2.94 -1135.24 251.288 4.911 -1136.99 251.288 2.94 -1136.99 251.288 4.911 -1136.99 226.37 2.94 -1135.24 226.37 4.911 -1135.24 251.288 4.911 -1136.99 226.466 4.911 -1133.86 251.383 4.911 -1135.6 226.466 4.911 -1133.86 251.288 4.911 -1136.99 226.37 4.911 -1135.24 251.383 4.911 -1135.6 227.499 10.053 -1119.08 252.416 10.053 -1120.82 227.499 10.053 -1119.08 251.383 4.911 -1135.6 226.466 4.911 -1133.86 226.37 2.94 -1135.24 227.499 10.053 -1119.08 226.466 4.911 -1133.86 227.499 10.053 -1119.08 226.37 2.94 -1135.24 227.499 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0.120436 0.841569 0.120026 0.851618 0.120436 0.841569 0.119988 0.852557 0.120436 0.841569 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 226.241 5.11 -1133.73 223.543 2.976 -1127.45 226.664 2.976 -1127.67 223.543 2.976 -1127.45 226.241 5.11 -1133.73 223.121 5.11 -1133.51 250.063 5.154 -1135.52 229.096 10.416 -1118.87 251.126 10.458 -1120.3 229.096 10.416 -1118.87 250.063 5.154 -1135.52 228.045 5.154 -1133.98 228.045 5.154 -1133.98 227.306 10.458 -1118.63 229.096 10.416 -1118.87 227.306 10.458 -1118.63 228.045 5.154 -1133.98 226.244 5.154 -1133.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { 0.0233123 0.943477 0.330616 0.0233123 0.943477 0.330616 0.0233151 0.943477 0.330617 0.0233123 0.943477 0.330616 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Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 230.779 14.124 -1119.39 230.38 14.785 -1119.23 230.86 14.645 -1119.39 230.38 14.785 -1119.23 230.779 14.124 -1119.39 230.297 14.254 -1119.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.31423 0.0399618 -0.948505 -0.31423 0.0399618 -0.948505 -0.303526 0.0471855 -0.951654 -0.31423 0.0399618 -0.948505 -0.31423 0.0399618 -0.948505 -0.324597 0.0329229 -0.945279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0717103 -0.9995 1.04743 -0.00049996 0.0717104 -0.00049955 1.04743 -0.00049996 0.0717103 -0.9995 1.04743 -0.9995 } TexCoordArray 1 Vec2Array 6 { 0.121738 0.84178 0.12158 0.841671 0.121771 0.84178 0.12158 0.841671 0.121738 0.84178 0.121547 0.841665 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 230.398 11.683 -1119.37 229.838 12.435 -1119.14 230.489 12.259 -1119.37 229.838 12.435 -1119.14 230.398 11.683 -1119.37 229.747 11.859 -1119.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.328712 0.0437364 -0.943417 -0.328712 0.0437364 -0.943417 -0.320473 0.0506321 -0.945904 -0.328712 0.0437364 -0.943417 -0.328712 0.0437364 -0.943417 -0.336867 0.0368724 -0.94083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 -0.9995 0.0004997 -0.00049955 0.999501 -0.00049996 0.0004997 -0.00049955 0.9995 -0.9995 0.00049955 -0.9995 } TexCoordArray 1 Vec2Array 6 { 0.121587 0.841767 0.121365 0.84161 0.121623 0.841767 0.121365 0.84161 0.121587 0.841767 0.121329 0.841604 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035336" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 231.328 8.366 -1132.08 232.075 8.971 -1131.76 232.075 8.366 -1131.76 232.075 8.971 -1131.76 231.328 8.366 -1132.08 231.329 8.966 -1132.07 230.684 13.531 -1119.39 230.143 14.292 -1119.17 230.779 14.124 -1119.39 230.143 14.292 -1119.17 230.684 13.531 -1119.39 230.05 13.702 -1119.16 229.022 9.378 -1121.91 250.7 11.278 -1123.43 250.7 9.378 -1123.43 250.7 11.278 -1123.43 229.022 9.378 -1121.91 229.022 11.278 -1121.91 227.928 5.539 -1132.94 249.605 7.439 -1134.46 249.605 5.539 -1134.46 249.605 7.439 -1134.46 227.928 5.539 -1132.94 227.928 7.439 -1132.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.388682 0.00733355 -0.921343 0.388682 0.00733355 -0.921343 0.393718 0 -0.919231 0.388682 0.00733355 -0.921343 0.388682 0.00733355 -0.921343 0.383542 0.0147711 -0.923405 -0.323328 0.0433851 -0.945292 -0.323328 0.0433851 -0.945292 -0.314537 0.0503903 -0.947907 -0.323328 0.0433851 -0.945292 -0.323328 0.0433851 -0.945292 -0.332096 0.0363577 -0.942545 -0.0699464 0 -0.997551 -0.0699464 0 -0.997551 -0.0699464 0 -0.997551 -0.0699464 0 -0.997551 -0.0699464 0 -0.997551 -0.0699464 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 -0.997551 -0.0699495 0 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TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 DrawArrays TRIANGLE_STRIP 42 3 DrawArrays TRIANGLE_STRIP 45 3 DrawArrays TRIANGLE_STRIP 48 3 DrawArrays TRIANGLE_STRIP 51 3 DrawArrays TRIANGLE_STRIP 54 3 DrawArrays TRIANGLE_STRIP 57 3 DrawArrays TRIANGLE_STRIP 60 3 DrawArrays TRIANGLE_STRIP 63 3 DrawArrays TRIANGLE_STRIP 66 3 DrawArrays TRIANGLE_STRIP 69 3 DrawArrays TRIANGLE_STRIP 72 3 DrawArrays TRIANGLE_STRIP 75 3 DrawArrays TRIANGLE_STRIP 78 3 DrawArrays TRIANGLE_STRIP 81 3 DrawArrays TRIANGLE_STRIP 84 3 DrawArrays TRIANGLE_STRIP 87 3 DrawArrays TRIANGLE_STRIP 90 3 DrawArrays TRIANGLE_STRIP 93 3 DrawArrays TRIANGLE_STRIP 96 3 DrawArrays TRIANGLE_STRIP 99 3 DrawArrays TRIANGLE_STRIP 102 3 DrawArrays 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USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 355.914 4.584 -1183.44 353.439 6.538 -1183.14 353.439 4.584 -1183.14 353.439 6.538 -1183.14 355.914 4.584 -1183.44 355.914 6.538 -1183.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.171419 0.885327 0.170436 0.885123 0.170436 0.885123 0.170436 0.885123 0.171419 0.885327 0.171419 0.885327 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o034324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 370.933 28.855 -1182.12 370.933 31.572 -1182.12 374.344 31.572 -1172.47 370.933 28.855 -1182.12 374.344 31.572 -1172.47 374.344 28.855 -1172.47 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.942834 0 -0.333262 0.942834 0 -0.333262 0.942834 0 -0.333262 0.942834 0 -0.333262 0.942834 0 -0.333262 0.942834 0 -0.333262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.9995 -0.9995 1.99949 -0.00049967 1.0005 -0.00049955 1.9995 -0.9995 1.0005 -0.00049955 1.0005 -0.9995 } TexCoordArray 1 Vec2Array 6 { 0.0437861 0.815635 0.0437861 0.815635 0.0451403 0.809074 0.0437861 0.815635 0.0451403 0.809074 0.0451403 0.809074 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036821" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 348.236 6.538 -1182.5 350.712 4.584 -1182.8 350.712 6.538 -1182.8 350.712 4.584 -1182.8 348.236 6.538 -1182.5 348.236 4.584 -1182.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 0.120302 0 0.992737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.168371 0.884688 0.169354 0.884892 0.169354 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useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 354.225 8.703 -1184.19 355.877 5.435 -1184.4 355.877 8.703 -1184.4 355.877 5.435 -1184.4 354.225 8.703 -1184.19 354.225 5.435 -1184.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.126152 0 0.992011 0.126152 0 0.992011 0.126152 0 0.992011 0.126152 0 0.992011 0.126152 0 0.992011 0.126152 0 0.992011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.170749 0.885837 0.171404 0.88598 0.171404 0.88598 0.171404 0.88598 0.170749 0.885837 0.170749 0.885837 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 335.38 10.437 -1191.58 355.542 8.537 -1194.06 355.542 10.437 -1194.06 355.542 8.537 -1194.06 335.38 10.437 -1191.58 335.38 8.537 -1191.58 336.096 8.692 -1186.55 356.257 6.792 -1189.02 356.257 8.692 -1189.02 356.257 6.792 -1189.02 336.096 8.692 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nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 342.729 13.585 -1197.64 343.286 12.946 -1197.75 343.286 13.585 -1197.75 343.286 12.946 -1197.75 342.729 13.585 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StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 342.729 12.898 -1197.64 343.295 12.377 -1197.75 343.295 12.898 -1197.75 343.295 12.377 -1197.75 342.729 12.898 -1197.64 342.729 12.377 -1197.64 343.956 13.502 -1198.3 344.34 12.781 -1198.58 344.449 13.279 -1198.59 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Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 37 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 DrawArrays TRIANGLE_STRIP 42 3 DrawArrays TRIANGLE_STRIP 45 3 DrawArrays TRIANGLE_STRIP 48 3 DrawArrays TRIANGLE_STRIP 51 3 DrawArrays TRIANGLE_STRIP 54 3 DrawArrays TRIANGLE_STRIP 57 3 DrawArrays TRIANGLE_STRIP 60 3 DrawArrays TRIANGLE_STRIP 63 3 DrawArrays TRIANGLE_STRIP 66 3 DrawArrays TRIANGLE_STRIP 69 3 DrawArrays TRIANGLE_STRIP 72 3 DrawArrays TRIANGLE_STRIP 75 3 DrawArrays TRIANGLE_STRIP 78 3 DrawArrays TRIANGLE_STRIP 81 3 DrawArrays TRIANGLE_STRIP 84 3 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GL_TEXTURE_2D ON Use Texture2D_136 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 660.626 6.113 -1157.87 694.434 6.926 -1157.25 694.434 6.113 -1157.28 694.434 6.926 -1157.25 660.626 6.113 -1157.87 660.626 6.926 -1157.84 660.548 14.393 -1153.43 694.357 17.941 -1152.84 694.357 14.393 -1152.84 694.357 17.941 -1152.84 660.548 14.393 -1153.43 660.548 17.941 -1153.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0174359 0.0369056 -0.999167 0.0174359 0.0369056 -0.999167 0.0174359 0.0369056 -0.999167 0.0174359 0.0369056 -0.999167 0.0174359 0.0369056 -0.999167 0.0174359 0.0369056 -0.999167 0.0174509 0 -0.999848 0.0174509 0 -0.999848 0.0174509 0 -0.999848 0.0174509 0 -0.999848 0.0174509 0 -0.999848 0.0174509 0 -0.999848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 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SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 634.552 26.532 -1200.92 637.135 29.795 -1201.05 634.552 29.795 -1200.91 637.135 29.795 -1201.05 634.552 26.532 -1200.92 637.134 26.532 -1201.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0541372 -0.00307175 0.998529 0.0541372 -0.00307175 0.998529 0.0541263 -0.00306315 0.998529 0.0541372 -0.00307175 0.998529 0.0541372 -0.00307175 0.998529 0.054148 -0.00308036 0.998528 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 29.976 -40.9995 30.3911 -40.0005 29.9757 -40.0005 30.3911 -40.0005 29.976 -40.9995 30.3914 -40.9995 } TexCoordArray 1 Vec2Array 6 { 0.282043 0.897212 0.283069 0.8973 0.282043 0.897205 0.283069 0.8973 0.282043 0.897212 0.283068 0.897307 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o015316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 664.739 4.775 -1193.85 662.245 6.728 -1193.92 662.245 4.775 -1193.92 662.245 6.728 -1193.92 664.739 4.775 -1193.85 664.739 6.728 -1193.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0280835 0 0.999605 -0.0280835 0 0.999605 -0.0280835 0 0.999605 -0.0280835 0 0.999605 -0.0280835 0 0.999605 -0.0280835 0 0.999605 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 6 { 0.294028 0.892405 0.293038 0.892452 0.293038 0.892452 0.293038 0.892452 0.294028 0.892405 0.294028 0.892405 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036823" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 657.006 6.728 -1194.06 659.499 4.775 -1193.99 659.499 6.728 -1193.99 659.499 4.775 -1193.99 657.006 6.728 -1194.06 657.006 4.775 -1194.06 689.77 6.728 -1192.95 693.212 4.775 -1192.86 693.212 6.728 -1192.86 693.212 4.775 -1192.86 689.77 6.728 -1192.95 689.77 4.775 -1192.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0280945 0 0.999605 -0.0280945 0 0.999605 -0.0280945 0 0.999605 -0.0280945 0 0.999605 -0.0280945 0 0.999605 -0.0280945 0 0.999605 -0.0261291 0 0.999659 -0.0261291 0 0.999659 -0.0261291 0 0.999659 -0.0261291 0 0.999659 -0.0261291 0 0.999659 -0.0261291 0 0.999659 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 12 { 0.290958 0.892548 0.291948 0.8925 0.291948 0.8925 0.291948 0.8925 0.290958 0.892548 0.290958 0.892548 0.303966 0.891793 0.305332 0.891732 0.305332 0.891732 0.305332 0.891732 0.303966 0.891793 0.303966 0.891793 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036641" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 18 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays TRIANGLE_STRIP 36 3 DrawArrays TRIANGLE_STRIP 39 3 DrawArrays TRIANGLE_STRIP 42 3 DrawArrays TRIANGLE_STRIP 45 3 DrawArrays TRIANGLE_STRIP 48 3 DrawArrays TRIANGLE_STRIP 51 3 } VertexArray 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 54 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036534" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 663.179 8.893 -1194.85 664.842 5.625 -1194.81 664.842 8.893 -1194.81 664.842 5.625 -1194.81 663.179 8.893 -1194.85 663.179 5.625 -1194.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0239966 0 0.999712 -0.0239966 0 0.999712 -0.0239966 0 0.999712 -0.0239966 0 0.999712 -0.0239966 0 0.999712 -0.0239966 0 0.999712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.293409 0.893085 0.294069 0.893058 0.294069 0.893058 0.294069 0.893058 0.293409 0.893085 0.293409 0.893085 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036441" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 645.633 10.627 -1204.94 665.938 8.727 -1204.41 665.938 10.627 -1204.41 665.938 8.727 -1204.41 645.633 10.627 -1204.94 645.633 8.727 -1204.94 673.97 10.627 -1203.95 701.993 8.727 -1203.22 701.993 10.627 -1203.22 701.993 8.727 -1203.22 673.97 10.627 -1203.95 673.97 8.727 -1203.95 645.597 8.883 -1199.86 665.903 6.983 -1199.33 665.903 8.883 -1199.33 665.903 6.983 -1199.33 645.597 8.883 -1199.86 645.597 6.983 -1199.86 673.97 8.883 -1198.87 701.993 6.983 -1198.13 701.993 8.883 -1198.13 701.993 6.983 -1198.13 673.97 8.883 -1198.87 673.97 6.983 -1198.87 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.0260885 0 0.99966 -0.0260885 0 0.99966 -0.0260885 0 0.99966 -0.0260885 0 0.99966 -0.0260885 0 0.99966 -0.0260885 0 0.99966 -0.0260405 0 0.999661 -0.0260405 0 0.999661 -0.0260405 0 0.999661 -0.0260405 0 0.999661 -0.0260405 0 0.999661 -0.0260405 0 0.999661 -0.0260932 0 0.99966 -0.0260932 0 0.99966 -0.0260932 0 0.99966 -0.0260932 0 0.99966 -0.0260932 0 0.99966 -0.0260932 0 0.99966 -0.0263973 0 0.999651 -0.0263973 0 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0 0 0 } } } } Group { DataVariance STATIC name "o036234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 32 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 DrawArrays 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03638" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_145 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_146 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 1560.28 7.86 -1131.5 1561.25 8.646 -1131.55 1561.25 7.86 -1131.55 1561.25 8.646 -1131.55 1560.28 7.86 -1131.5 1560.28 8.646 -1131.5 1483.42 8.26 -1129.23 1484.4 9.046 -1129.28 1484.4 8.26 -1129.28 1484.4 9.046 -1129.28 1483.42 8.26 -1129.23 1483.42 9.046 -1129.23 1416.88 8.928 -1207.67 1417.85 8.142 -1207.73 1417.85 8.928 -1207.73 1417.85 8.142 -1207.73 1416.88 8.928 -1207.67 1416.88 8.142 -1207.67 1441.16 8.928 -1209.49 1442.51 8.142 -1209.57 1442.51 8.928 -1209.57 1442.51 8.142 -1209.57 1441.16 8.928 -1209.49 1441.16 8.142 -1209.49 1474.4 8.928 -1211.58 1475.44 8.142 -1211.66 1475.44 8.928 -1211.66 1475.44 8.142 -1211.66 1474.4 8.928 -1211.58 1474.4 8.142 -1211.58 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.0515297 0 -0.998671 -0.0515297 0 -0.998671 -0.0515297 0 -0.998671 -0.0515297 0 -0.998671 -0.0515297 0 -0.998671 -0.0515297 0 -0.998671 -0.0510048 0 -0.998698 -0.0510048 0 -0.998698 -0.0510048 0 -0.998698 -0.0510048 0 -0.998698 -0.0510048 0 -0.998698 -0.0510048 0 -0.998698 0.0616745 0 0.998096 0.0616745 0 0.998096 0.0616745 0 0.998096 0.0616745 0 0.998096 0.0616745 0 0.998096 0.0616745 0 0.998096 0.0591242 0 0.998251 0.0591242 0 0.998251 0.0591242 0 0.998251 0.0591242 0 0.998251 0.0591242 0 0.998251 0.0591242 0 0.998251 0.076777 0 0.997048 0.076777 0 0.997048 0.076777 0 0.997048 0.076777 0 0.997048 0.076777 0 0.997048 0.076777 0 0.997048 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 1 -1 0 0 0 -1 0 0 1 -1 1 0 0 0 1 -1 1 0 1 -1 0 0 0 -1 0 0 1 -1 1 0 1 -1 0 0 0 -1 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 30 { 0.649573 0.850014 0.649958 0.850048 0.649958 0.850048 0.649958 0.850048 0.649573 0.850014 0.649573 0.850014 0.619058 0.84847 0.619447 0.848504 0.619447 0.848504 0.619447 0.848504 0.619058 0.84847 0.619058 0.84847 0.592641 0.901801 0.593026 0.901842 0.593026 0.901842 0.593026 0.901842 0.592641 0.901801 0.592641 0.901801 0.60228 0.903038 0.602816 0.903093 0.602816 0.903093 0.602816 0.903093 0.60228 0.903038 0.60228 0.903038 0.615477 0.904459 0.61589 0.904514 0.61589 0.904514 0.61589 0.904514 0.615477 0.904459 0.615477 0.904459 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03639" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_145 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_146 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 2182.56 34.705 -426.543 2183.5 35.491 -426.787 2183.5 34.705 -426.787 2183.5 35.491 -426.787 2182.56 34.705 -426.543 2182.56 35.491 -426.543 2143.73 33.905 -428.329 2143.51 34.691 -429.28 2143.73 34.691 -428.329 2143.51 34.691 -429.28 2143.73 33.905 -428.329 2143.51 33.905 -429.28 2159.11 34.705 -420.46 2160.07 35.491 -420.686 2160.07 34.705 -420.686 2160.07 35.491 -420.686 2159.11 34.705 -420.46 2159.11 35.491 -420.46 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { -0.251251 0 -0.967922 -0.251251 0 -0.967922 -0.251251 0 -0.967922 -0.251251 0 -0.967922 -0.251251 0 -0.967922 -0.251251 0 -0.967922 0.974276 0 -0.225357 0.974276 0 -0.225357 0.974276 0 -0.225357 0.974276 0 -0.225357 0.974276 0 -0.225357 0.974276 0 -0.225357 -0.229174 0 -0.973385 -0.229174 0 -0.973385 -0.229174 0 -0.973385 -0.229174 0 -0.973385 -0.229174 0 -0.973385 -0.229174 0 -0.973385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 1 -1 0 0 0 -1 0 0 1 -1 1 0 0 -1 1 0 0 0 1 0 0 -1 1 -1 1 -1 0 0 0 -1 0 0 1 -1 1 0 } TexCoordArray 1 Vec2Array 18 { 0.896629 0.37072 0.897002 0.370886 0.897002 0.370886 0.897002 0.370886 0.896629 0.37072 0.896629 0.37072 0.881212 0.371934 0.881125 0.37258 0.881212 0.371934 0.881125 0.37258 0.881212 0.371934 0.881125 0.37258 0.887319 0.366584 0.8877 0.366738 0.8877 0.366738 0.8877 0.366738 0.887319 0.366584 0.887319 0.366584 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_145 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_146 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 1975.7 22.96 14.49 1975.06 23.746 13.76 1975.7 23.746 14.49 1975.06 23.746 13.76 1975.7 22.96 14.49 1975.06 22.96 13.76 1959.48 22.96 -3.69006 1958.59 23.746 -4.69995 1959.48 23.746 -3.69006 1958.59 23.746 -4.69995 1959.48 22.96 -3.69006 1958.59 22.96 -4.69995 1937.59 22.96 -28.83 1936.89 23.746 -29.59 1937.59 23.746 -28.83 1936.89 23.746 -29.59 1937.59 22.96 -28.83 1936.89 22.96 -29.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { 0.751993 0 -0.659171 0.751993 0 -0.659171 0.751993 0 -0.659171 0.751993 0 -0.659171 0.751993 0 -0.659171 0.751993 0 -0.659171 0.75023 0 -0.661177 0.75023 0 -0.661177 0.75023 0 -0.661177 0.75023 0 -0.661177 0.75023 0 -0.661177 0.75023 0 -0.661177 0.735569 0 -0.67745 0.735569 0 -0.67745 0.735569 0 -0.67745 0.735569 0 -0.67745 0.735569 0 -0.67745 0.735569 0 -0.67745 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 0 -1 1 0 0 0 1 0 0 -1 1 -1 0 -1 1 0 0 0 1 0 0 -1 1 -1 0 -1 1 0 0 0 1 0 0 -1 1 -1 } TexCoordArray 1 Vec2Array 18 { 0.814502 0.0708651 0.814248 0.0713614 0.814502 0.0708651 0.814248 0.0713614 0.814502 0.0708651 0.814248 0.0713614 0.808062 0.0832256 0.807709 0.0839123 0.808062 0.0832256 0.807709 0.0839123 0.808062 0.0832256 0.807709 0.0839123 0.799371 0.100318 0.799093 0.100835 0.799371 0.100318 0.799093 0.100835 0.799371 0.100318 0.799093 0.100835 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_159 DataVariance STATIC file "TOPCROWD.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_160 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 69.543 22.261 -844.076 129.158 21.561 -844.168 69.567 21.561 -845.21 129.158 21.561 -844.168 69.543 22.261 -844.076 129.136 22.261 -843.035 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00918017 0.85089 -0.525264 0.00918017 0.85089 -0.525264 0.00918166 0.850994 -0.525095 0.00918017 0.85089 -0.525264 0.00918017 0.85089 -0.525264 0.00917868 0.850785 -0.525434 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 69.4992 -18.0005 68.0008 -18.0303 69.4993 -18.0303 68.0008 -18.0303 69.4992 -18.0005 68.0008 -18.0005 } TexCoordArray 1 Vec2Array 6 { 0.0577249 0.654597 0.0813931 0.654659 0.0577345 0.655368 0.0813931 0.654659 0.0577249 0.654597 0.0813843 0.653889 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_161 DataVariance STATIC file "STAIRSD.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_162 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 69.6 20.296 -847.131 129.381 11.41 -857.09 69.917 11.965 -858.562 129.381 11.41 -857.09 69.6 20.296 -847.131 129.191 20.296 -846.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0165483 0.793352 -0.608538 0.0165483 0.793352 -0.608538 0.0221099 0.808241 -0.588437 0.0165483 0.793352 -0.608538 0.0165483 0.793352 -0.608538 0.0109847 0.777968 -0.628208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 58.7761 -0.00949287 49.222 -10.2284 58.4307 -10.2284 49.222 -10.2284 58.7761 -0.00949287 49.5674 -0.00949097 } TexCoordArray 1 Vec2Array 6 { 0.0577476 0.656674 0.0814816 0.663445 0.0578734 0.664446 0.0814816 0.663445 0.0577476 0.656674 0.0814062 0.655965 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_163 DataVariance STATIC file "STAIRS.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_164 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 70.31 10.07 -859.922 129.625 3.791 -870.976 70.034 3.791 -872.018 129.625 3.791 -870.976 70.31 10.07 -859.922 129.421 10.07 -859.321 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00646984 0.884009 -0.467426 0.00646984 0.884009 -0.467426 0.00805833 0.887441 -0.460852 0.00646984 0.884009 -0.467426 0.00646984 0.884009 -0.467426 0.00482161 0.880395 -0.474217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 58.3607 -11.7697 48.7861 -18.9905 57.9948 -18.9905 48.7861 -18.9905 58.3607 -11.7697 49.152 -11.7697 } TexCoordArray 1 Vec2Array 6 { 0.0580294 0.66537 0.0815785 0.672886 0.0579199 0.673594 0.0815785 0.672886 0.0580294 0.66537 0.0814975 0.664962 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 131.72 22.261 -842.99 191.331 21.561 -843.082 131.741 21.561 -844.124 191.331 21.561 -843.082 131.72 22.261 -842.99 191.309 22.261 -841.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0091826 0.850979 -0.525119 0.0091826 0.850979 -0.525119 0.00918266 0.850984 -0.525112 0.0091826 0.850979 -0.525119 0.0091826 0.850979 -0.525119 0.00918253 0.850974 -0.525127 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 69.4992 -18.0005 68.0008 -18.0303 69.4993 -18.0303 68.0008 -18.0303 69.4992 -18.0005 68.0008 -18.0005 } TexCoordArray 1 Vec2Array 6 { 0.0824102 0.653858 0.106077 0.653921 0.0824186 0.654629 0.106077 0.653921 0.0824102 0.653858 0.106068 0.65315 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o1311" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_161 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_162 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 131.773 20.296 -846.044 191.556 11.41 -856.004 131.965 11.41 -857.045 191.556 11.41 -856.004 131.773 20.296 -846.044 191.364 20.296 -845.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0109789 0.777982 -0.628191 0.0109789 0.777982 -0.628191 0.0109738 0.777967 -0.628209 0.0109789 0.777982 -0.628191 0.0109789 0.777982 -0.628191 0.0109841 0.777996 -0.628173 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 77.995 -9.005 68.005 -18.995 77.995 -18.995 68.005 -18.995 77.995 -9.005 68.005 -9.00499 } TexCoordArray 1 Vec2Array 6 { 0.0824313 0.655935 0.106166 0.662706 0.0825075 0.663414 0.106166 0.662706 0.0824313 0.655935 0.10609 0.655226 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode 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GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_169 DataVariance STATIC file "BLUPOLE.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_170 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE 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useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 DrawArrays TRIANGLE_STRIP 33 3 } VertexArray Vec3Array 36 { 317.108 4.58801 -913.195 317.421 3.97401 -922.184 317.108 3.97401 -913.195 317.421 3.97401 -922.184 317.108 4.58801 -913.195 317.421 4.58801 -922.184 350.222 3.97401 -912.036 317.108 4.58801 -913.195 317.108 3.97401 -913.195 317.108 4.58801 -913.195 350.222 3.97401 -912.036 350.222 4.58801 -912.036 317.464 4.58801 -922.135 317.152 3.97401 -913.239 317.464 3.97401 -922.135 317.152 3.97401 -913.239 317.464 4.58801 -922.135 317.152 4.58801 -913.239 350.181 4.58801 -912.083 317.152 3.97401 -913.239 317.152 4.58801 -913.239 317.152 3.97401 -913.239 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-1176.22 353.636 3.395 -1176 353.636 3.395 -1176 353.676 12.966 -1176.35 353.636 12.966 -1176 353.676 12.966 -1176.35 353.636 3.395 -1176 353.676 3.395 -1176.35 353.636 12.966 -1176 353.676 12.966 -1176.35 353.363 12.966 -1176.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.993529 0 -0.113578 0.627375 0.0155458 -0.778562 0.627451 0 -0.778656 0.627375 0.0155458 -0.778562 -0.993529 0 -0.113578 -0.993054 0.0309326 -0.113524 -0.993529 0 -0.113578 -0.15173 0.0183854 0.988251 -0.993054 0.0309326 -0.113524 -0.15173 0.0183854 0.988251 -0.993529 0 -0.113578 0.805595 0 0.592467 0.805595 0 0.592467 0.627375 0.0155458 -0.778562 -0.15173 0.0183854 0.988251 0.627375 0.0155458 -0.778562 0.805595 0 0.592467 0.627451 0 -0.778656 -0.15173 0.0183854 0.988251 0.627375 0.0155458 -0.778562 -0.993054 0.0309326 -0.113524 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 1.61313 -1.9995 1.25983 -1.0005 1.25982 -1.9995 1.25983 -1.0005 1.61313 -1.9995 1.61313 -1.0005 1.61313 -1.9995 1.88687 -1.0005 1.61313 -1.0005 1.88687 -1.0005 1.61313 -1.9995 1.88687 -1.9995 0.886867 -1.9995 1.25983 -1.0005 0.886866 -1.0005 1.25983 -1.0005 0.886867 -1.9995 1.25982 -1.9995 1.88687 -1.0005 1.25983 -1.0005 1.61313 -1.0005 } TexCoordArray 1 Vec2Array 21 { 0.170406 0.880419 0.170531 0.880507 0.170531 0.880507 0.170531 0.880507 0.170406 0.880419 0.170406 0.880419 0.170406 0.880419 0.170515 0.880269 0.170406 0.880419 0.170515 0.880269 0.170406 0.880419 0.170515 0.880269 0.170515 0.880269 0.170531 0.880507 0.170515 0.880269 0.170531 0.880507 0.170515 0.880269 0.170531 0.880507 0.170515 0.880269 0.170531 0.880507 0.170406 0.880419 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o036715" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 337.765 6.697 -1181.21 340.243 4.743 -1181.51 340.243 6.697 -1181.51 340.243 4.743 -1181.51 337.765 6.697 -1181.21 337.765 4.743 -1181.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.120207 0 0.992749 0.120207 0 0.992749 0.120207 0 0.992749 0.120207 0 0.992749 0.120207 0 0.992749 0.120207 0 0.992749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 -1 1 0 1 -1 0 0 0 -1 } TexCoordArray 1 Vec2Array 6 { 0.164214 0.883811 0.165197 0.884015 0.165197 0.884015 0.165197 0.884015 0.164214 0.883811 0.164214 0.883811 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o03819" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_165 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_166 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 } VertexArray Vec3Array 21 { 405.417 12.966 -1178.65 405.456 12.966 -1179 405.144 12.966 -1178.87 405.144 3.395 -1178.87 405.456 12.966 -1179 405.456 3.395 -1179 405.456 12.966 -1179 405.144 3.395 -1178.87 405.144 12.966 -1178.87 405.144 3.395 -1178.87 405.417 12.966 -1178.65 405.144 12.966 -1178.87 405.417 12.966 -1178.65 405.144 3.395 -1178.87 405.417 3.395 -1178.65 405.417 3.395 -1178.65 405.456 12.966 -1179 405.417 12.966 -1178.65 405.456 12.966 -1179 405.417 3.395 -1178.65 405.456 3.395 -1179 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.151985 0.0183773 0.988212 0.627376 0.0155128 -0.778562 -0.993374 0.0308768 -0.110702 -0.993848 0 -0.110755 0.627376 0.0155128 -0.778562 0.627451 0 -0.778656 0.627376 0.0155128 -0.778562 -0.993848 0 -0.110755 -0.993374 0.0308768 -0.110702 -0.993848 0 -0.110755 -0.151985 0.0183773 0.988212 -0.993374 0.0308768 -0.110702 -0.151985 0.0183773 0.988212 -0.993848 0 -0.110755 0.807209 0 0.590266 0.807209 0 0.590266 0.627376 0.0155128 -0.778562 -0.151985 0.0183773 0.988212 0.627376 0.0155128 -0.778562 0.807209 0 0.590266 0.627451 0 -0.778656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 0.886866 -1.0005 1.25983 -1.0005 1.61313 -1.0005 1.61313 -1.9995 1.25983 -1.0005 1.25982 -1.9995 1.25983 -1.0005 1.61313 -1.9995 1.61313 -1.0005 1.61313 -1.9995 1.88687 -1.0005 1.61313 -1.0005 1.88687 -1.0005 1.61313 -1.9995 1.88687 -1.9995 0.886867 -1.9995 1.25983 -1.0005 0.886866 -1.0005 1.25983 -1.0005 0.886867 -1.9995 1.25982 -1.9995 } TexCoordArray 1 Vec2Array 21 { 0.191073 0.882071 0.191088 0.882309 0.190964 0.88222 0.190964 0.88222 0.191088 0.882309 0.191088 0.882309 0.191088 0.882309 0.190964 0.88222 0.190964 0.88222 0.190964 0.88222 0.191073 0.882071 0.190964 0.88222 0.191073 0.882071 0.190964 0.88222 0.191073 0.882071 0.191073 0.882071 0.191088 0.882309 0.191073 0.882071 0.191088 0.882309 0.191073 0.882071 0.191088 0.882309 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 387.392 24.861 -1213.42 446.85 25.561 -1217.67 387.334 25.561 -1214.55 446.85 25.561 -1217.67 387.392 24.861 -1213.42 446.91 24.861 -1216.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0275411 0.850426 0.525373 0.0275411 0.850426 0.525373 0.0275425 0.850415 0.525391 0.0275411 0.850426 0.525373 0.0275411 0.850426 0.525373 0.0275397 0.850437 0.525356 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 10.0008 -9.03029 11.4992 -9.0005 10.0008 -9.0005 11.4992 -9.0005 10.0008 -9.03029 11.4993 -9.03029 } TexCoordArray 1 Vec2Array 6 { 0.183916 0.905711 0.207522 0.9086 0.183893 0.906479 0.207522 0.9086 0.183916 0.905711 0.207546 0.907832 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_161 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_162 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 388.068 14.71 -1200.51 447.01 23.596 -1214.62 387.492 23.596 -1211.5 447.01 23.596 -1214.62 388.068 14.71 -1200.51 447.585 14.71 -1203.63 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0328872 0.778034 0.62736 0.0328872 0.778034 0.62736 0.0328868 0.778035 0.62736 0.0328872 0.778034 0.62736 0.0328872 0.778034 0.62736 0.0328875 0.778033 0.627361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 10.005 -9.995 19.995 -0.00500107 10.005 -0.00499344 19.995 -0.00500107 10.005 -9.995 19.995 -9.995 } TexCoordArray 1 Vec2Array 6 { 0.184185 0.896933 0.207586 0.906526 0.183956 0.904405 0.207586 0.906526 0.184185 0.896933 0.207814 0.899054 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_163 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_164 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 388.795 7.091 -1186.64 447.703 13.37 -1201.41 388.184 13.37 -1198.29 447.703 13.37 -1201.41 388.795 7.091 -1186.64 448.311 7.091 -1189.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0248587 0.88047 0.473449 0.0248587 0.88047 0.473449 0.02481 0.880557 0.473291 0.0248587 0.88047 0.473449 0.0248587 0.88047 0.473449 0.0249074 0.880384 0.473607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 10.005 -9.99599 19.995 -2.004 10.005 -2.00399 19.995 -2.004 10.005 -9.99599 19.995 -9.996 } TexCoordArray 1 Vec2Array 6 { 0.184473 0.887503 0.207861 0.897545 0.184231 0.895424 0.207861 0.897545 0.184473 0.887503 0.208102 0.889631 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o038110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_165 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_166 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 } VertexArray Vec3Array 21 { 457.127 12.966 -1181.35 457.168 12.966 -1181.69 456.855 12.966 -1181.56 456.855 3.395 -1181.56 457.168 12.966 -1181.69 457.168 3.395 -1181.69 457.168 12.966 -1181.69 456.855 3.395 -1181.56 456.855 12.966 -1181.56 456.855 3.395 -1181.56 457.127 12.966 -1181.35 456.855 12.966 -1181.56 457.127 12.966 -1181.35 456.855 3.395 -1181.56 457.127 3.395 -1181.35 457.127 3.395 -1181.35 457.168 12.966 -1181.69 457.127 12.966 -1181.35 457.168 12.966 -1181.69 457.127 3.395 -1181.35 457.168 3.395 -1181.69 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.135804 0.0178836 0.990574 0.611191 0.0153629 -0.791334 -0.992339 0.0308277 -0.119633 -0.992811 0 -0.11969 0.611191 0.0153629 -0.791334 0.611263 0 -0.791427 0.611191 0.0153629 -0.791334 -0.992811 0 -0.11969 -0.992339 0.0308277 -0.119633 -0.992811 0 -0.11969 -0.135804 0.0178836 0.990574 -0.992339 0.0308277 -0.119633 -0.135804 0.0178836 0.990574 -0.992811 0 -0.11969 0.798703 0 0.601725 0.798703 0 0.601725 0.611191 0.0153629 -0.791334 -0.135804 0.0178836 0.990574 0.611191 0.0153629 -0.791334 0.798703 0 0.601725 0.611263 0 -0.791427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 0.886866 -1.0005 1.25983 -1.0005 1.61313 -1.0005 1.61313 -1.9995 1.25983 -1.0005 1.25982 -1.9995 1.25983 -1.0005 1.61313 -1.9995 1.61313 -1.0005 1.61313 -1.9995 1.88687 -1.0005 1.61313 -1.0005 1.88687 -1.0005 1.61313 -1.9995 1.88687 -1.9995 0.886867 -1.9995 1.25983 -1.0005 0.886866 -1.0005 1.25983 -1.0005 0.886867 -1.9995 1.25982 -1.9995 } TexCoordArray 1 Vec2Array 21 { 0.211602 0.883906 0.211619 0.884137 0.211494 0.884049 0.211494 0.884049 0.211619 0.884137 0.211619 0.884137 0.211619 0.884137 0.211494 0.884049 0.211494 0.884049 0.211494 0.884049 0.211602 0.883906 0.211494 0.884049 0.211602 0.883906 0.211494 0.884049 0.211602 0.883906 0.211602 0.883906 0.211619 0.884137 0.211602 0.883906 0.211619 0.884137 0.211602 0.883906 0.211619 0.884137 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 449.49 24.861 -1216.68 508.952 25.561 -1220.93 449.431 25.561 -1217.81 508.952 25.561 -1220.93 449.49 24.861 -1216.68 509.007 24.861 -1219.8 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.027542 0.850404 0.525408 0.027542 0.850404 0.525408 0.0275392 0.850426 0.525373 0.027542 0.850404 0.525408 0.027542 0.850404 0.525408 0.0275448 0.850383 0.525443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 20.0008 -18.0303 21.4992 -18.0005 20.0008 -18.0005 21.4992 -18.0005 20.0008 -18.0303 21.4993 -18.0303 } TexCoordArray 1 Vec2Array 6 { 0.20857 0.907927 0.232178 0.910816 0.208547 0.908695 0.232178 0.910816 0.20857 0.907927 0.2322 0.910048 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_161 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_162 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 450.165 14.71 -1203.77 509.108 23.596 -1217.88 449.59 23.596 -1214.75 509.108 23.596 -1217.88 450.165 14.71 -1203.77 509.683 14.71 -1206.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0329486 0.777894 0.627531 0.0329486 0.777894 0.627531 0.0330103 0.777754 0.627701 0.0329486 0.777894 0.627531 0.0329486 0.777894 0.627531 0.0328869 0.778033 0.627361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.22195 -10.2284 10.7761 -0.00949287 1.56735 -0.00949097 10.7761 -0.00949287 1.22195 -10.2284 10.4307 -10.2284 } TexCoordArray 1 Vec2Array 6 { 0.208838 0.899149 0.23224 0.908743 0.20861 0.906615 0.23224 0.908743 0.208838 0.899149 0.232468 0.901271 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_163 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_164 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 450.891 7.091 -1189.9 509.799 13.37 -1204.67 450.281 13.37 -1201.54 509.799 13.37 -1204.67 450.891 7.091 -1189.9 510.409 7.091 -1193.03 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0249064 0.880386 0.473603 0.0249064 0.880386 0.473603 0.0249064 0.880386 0.473603 0.0249064 0.880386 0.473603 0.0249064 0.880386 0.473603 0.0249064 0.880386 0.473603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.786058 -18.9905 10.3607 -11.7697 1.152 -11.7697 10.3607 -11.7697 0.786058 -18.9905 9.99477 -18.9905 } TexCoordArray 1 Vec2Array 6 { 0.209127 0.889719 0.232514 0.899761 0.208884 0.897633 0.232514 0.899761 0.209127 0.889719 0.232756 0.891847 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o038111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_165 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_166 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 } VertexArray Vec3Array 21 { 508.908 12.966 -1184 508.949 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0.810559 0 0.585656 0.61104 0 -0.791599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 0.886866 -1.0005 1.25983 -1.0005 1.61313 -1.0005 1.61313 -1.9995 1.25983 -1.0005 1.25982 -1.9995 1.25983 -1.0005 1.61313 -1.9995 1.61313 -1.0005 1.61313 -1.9995 1.88687 -1.0005 1.61313 -1.0005 1.88687 -1.0005 1.61313 -1.9995 1.88687 -1.9995 0.886867 -1.9995 1.25983 -1.0005 0.886866 -1.0005 1.25983 -1.0005 0.886867 -1.9995 1.25982 -1.9995 } TexCoordArray 1 Vec2Array 21 { 0.23216 0.885708 0.232177 0.885946 0.232052 0.885851 0.232052 0.885851 0.232177 0.885946 0.232177 0.885946 0.232177 0.885946 0.232052 0.885851 0.232052 0.885851 0.232052 0.885851 0.23216 0.885708 0.232052 0.885851 0.23216 0.885708 0.232052 0.885851 0.23216 0.885708 0.23216 0.885708 0.232177 0.885946 0.23216 0.885708 0.232177 0.885946 0.23216 0.885708 0.232177 0.885946 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 511.595 24.861 -1219.94 571.06 25.561 -1224.19 511.537 25.561 -1221.07 571.06 25.561 -1224.19 511.595 24.861 -1219.94 571.112 24.861 -1223.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.027545 0.85037 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TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_162 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 512.27 14.71 -1207.03 571.213 23.596 -1221.14 511.695 23.596 -1218.01 571.213 23.596 -1221.14 512.27 14.71 -1207.03 571.789 14.71 -1210.15 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0329483 0.777895 0.62753 0.0329483 0.777895 0.62753 0.0330103 0.777754 0.627701 0.0329483 0.777895 0.62753 0.0329483 0.777895 0.62753 0.0328863 0.778035 0.62736 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.830988 -10.2284 10.3851 -0.00949287 1.17639 -0.00949097 10.3851 -0.00949287 0.830988 -10.2284 10.0397 -10.2284 } TexCoordArray 1 Vec2Array 6 { 0.233495 0.901366 0.256896 0.910959 0.233267 0.908831 0.256896 0.910959 0.233495 0.901366 0.257125 0.903487 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_163 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_164 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 512.996 7.091 -1193.16 571.905 13.37 -1207.93 512.386 13.37 -1204.8 571.905 13.37 -1207.93 512.996 7.091 -1193.16 572.513 7.091 -1196.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0249065 0.880385 0.473605 0.0249065 0.880385 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1 { GL_TEXTURE_2D ON Use Texture2D_166 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 } VertexArray Vec3Array 21 { 560.712 12.966 -1186.64 560.752 12.966 -1186.99 560.44 12.966 -1186.86 560.44 3.395 -1186.86 560.752 12.966 -1186.99 560.752 3.395 -1186.99 560.752 12.966 -1186.99 560.44 3.395 -1186.86 560.44 12.966 -1186.86 560.44 3.395 -1186.86 560.712 12.966 -1186.64 560.44 12.966 -1186.86 560.712 12.966 -1186.64 560.44 3.395 -1186.86 560.712 3.395 -1186.64 560.712 3.395 -1186.64 560.752 12.966 -1186.99 560.712 12.966 -1186.64 560.752 12.966 -1186.99 560.712 3.395 -1186.64 560.752 3.395 -1186.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.152233 0.0183853 0.988174 0.628781 0.015529 -0.777427 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GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 573.706 24.861 -1223.2 633.164 25.561 -1227.45 573.647 25.561 -1224.33 633.164 25.561 -1227.45 573.706 24.861 -1223.2 633.223 24.861 -1226.32 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.027541 0.850426 0.525373 0.027541 0.850426 0.525373 0.027541 0.850426 0.525373 0.027541 0.850426 0.525373 0.027541 0.850426 0.525373 0.027541 0.850426 0.525373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00078249 -40.0303 1.49924 -40.0005 0.00077672 -40.0005 1.49924 -40.0005 0.00078249 -40.0303 1.49925 -40.0303 } TexCoordArray 1 Vec2Array 6 { 0.257886 0.91236 0.281492 0.915249 0.257863 0.913128 0.281492 0.915249 0.257886 0.91236 0.281516 0.914481 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_161 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_162 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 574.381 14.71 -1210.29 633.324 23.596 -1224.4 573.805 23.596 -1221.27 633.324 23.596 -1224.4 574.381 14.71 -1210.29 633.899 14.71 -1213.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0329483 0.777895 0.62753 0.0329483 0.777895 0.62753 0.0330097 0.777756 0.627699 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num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 575.107 7.091 -1196.42 634.015 13.37 -1211.19 574.497 13.37 -1208.06 634.015 13.37 -1211.19 575.107 7.091 -1196.42 634.624 7.091 -1199.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0248583 0.880469 0.473451 0.0248583 0.880469 0.473451 0.0249055 0.880386 0.473604 0.0248583 0.880469 0.473451 0.0248583 0.880469 0.473451 0.0248112 0.880553 0.473298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00499487 -40.9905 9.57965 -33.7697 0.370936 -33.7697 9.57965 -33.7697 0.00499487 -40.9905 9.21371 -40.9905 } TexCoordArray 1 Vec2Array 6 { 0.258442 0.894152 0.28183 0.904194 0.2582 0.902066 0.28183 0.904194 0.258442 0.894152 0.282072 0.896273 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o01157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_175 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_176 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 } VertexArray Vec3Array 30 { 671.162 9.34 -1225 639.992 3.721 -1225 639.992 9.34 -1225 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Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 646.461 6.887 -1194.33 648.954 4.934 -1194.27 648.954 6.887 -1194.27 648.954 4.934 -1194.27 646.461 6.887 -1194.33 646.461 4.934 -1194.33 675.219 6.887 -1193.33 678.659 4.934 -1193.24 678.659 6.887 -1193.24 678.659 4.934 -1193.24 675.219 6.887 -1193.33 675.219 4.934 -1193.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0240352 0 0.999711 -0.0240352 0 0.999711 -0.0240352 0 0.999711 -0.0240352 0 0.999711 -0.0240352 0 0.999711 -0.0240352 0 0.999711 -0.0261439 0 0.999658 -0.0261439 0 0.999658 -0.0261439 0 0.999658 -0.0261439 0 0.999658 -0.0261439 0 0.999658 -0.0261439 0 0.999658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 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OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.467033 -0.00049955 2.5 -0.9995 2.5 -0.00050104 2.5 -0.9995 0.467033 -0.00049955 0.467033 -0.999499 4.53296 -0.999498 2.5 -0.00050032 2.5 -0.999499 2.5 -0.00050032 4.53296 -0.999498 4.53296 -0.00050157 } TexCoordArray 1 Vec2Array 12 { 0.378255 0.849456 0.36588 0.849456 0.36588 0.849456 0.36588 0.849456 0.378255 0.849456 0.378255 0.849456 0.378255 0.840692 0.36588 0.840692 0.36588 0.840692 0.36588 0.840692 0.378255 0.840692 0.378255 0.840692 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_177 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_178 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 848.179 6.323 -1187.42 853.523 4.041 -1187.37 853.523 6.323 -1187.37 853.523 4.041 -1187.37 848.179 6.323 -1187.42 848.179 4.041 -1187.42 858.031 3.854 -1159 863.375 6.136 -1158.96 863.375 3.854 -1158.96 863.375 6.136 -1158.96 858.031 3.854 -1159 858.031 6.136 -1159 847.348 3.854 -1159.1 852.693 6.136 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0.994555 -0.00544542 } TexCoordArray 1 Vec2Array 18 { 0.366857 0.888033 0.368978 0.887999 0.368978 0.887999 0.368978 0.887999 0.366857 0.888033 0.366857 0.888033 0.370768 0.868711 0.37289 0.868684 0.37289 0.868684 0.37289 0.868684 0.370768 0.868711 0.370768 0.868711 0.366527 0.868779 0.368649 0.868745 0.368649 0.868745 0.368649 0.868745 0.366527 0.868779 0.366527 0.868779 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o035012" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_179 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_180 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 842.841 6.323 -1187.46 848.179 4.041 -1187.42 848.179 6.323 -1187.42 848.179 4.041 -1187.42 842.841 6.323 -1187.46 842.841 4.041 -1187.46 842.163 3.854 -1159.43 847.503 6.136 -1159.39 847.503 3.854 -1159.39 847.503 6.136 -1159.39 842.163 3.854 -1159.43 842.163 6.136 -1159.43 852.693 3.854 -1159.05 858.031 6.136 -1159 858.031 3.854 -1159 858.031 6.136 -1159 852.693 3.854 -1159.05 852.693 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0.888033 0.366857 0.888033 0.366857 0.888033 0.364737 0.88806 0.364737 0.88806 0.364468 0.869003 0.366588 0.868976 0.366588 0.868976 0.366588 0.868976 0.364468 0.869003 0.364468 0.869003 0.368649 0.868745 0.370768 0.868711 0.370768 0.868711 0.370768 0.868711 0.368649 0.868745 0.368649 0.868745 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_181 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_182 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 11 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 DrawArrays TRIANGLE_STRIP 24 3 DrawArrays TRIANGLE_STRIP 27 3 DrawArrays TRIANGLE_STRIP 30 3 } VertexArray Vec3Array 33 { 848.377 5.773 -1159.51 848.131 4.886 -1159.35 848.113 4.898 -1159.32 848.131 4.886 -1159.35 848.377 5.773 -1159.51 848.396 5.76 -1159.54 848.148 4.888 -1159.32 848.377 5.773 -1159.51 848.113 4.898 -1159.32 848.377 5.773 -1159.51 848.148 4.888 -1159.32 848.413 5.762 -1159.51 848.396 5.76 -1159.54 848.148 4.888 -1159.32 848.131 4.886 -1159.35 848.148 4.888 -1159.32 848.396 5.76 -1159.54 848.413 5.762 -1159.51 847.744 5.865 -1159.97 847.726 6.04 -1159.19 848.423 5.856 -1159.54 849.063 5.485 -1159.85 848.412 5.588 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0.366677 0.86884 0.366953 0.869078 0.367208 0.869289 0.366949 0.869595 0.366953 0.869078 0.366935 0.868534 0.3672 0.868758 0.366953 0.869078 0.366838 0.868949 0.366844 0.868928 0.36683 0.868928 0.36695 0.869057 0.366943 0.869078 0.366935 0.869057 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_183 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_184 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 849.063 5.485 -1159.85 847.744 5.865 -1159.97 848.412 5.588 -1160.3 847.744 5.865 -1159.97 849.063 5.485 -1159.85 847.726 6.04 -1159.19 847.726 6.04 -1159.19 849.063 5.485 -1159.85 849.044 5.66 -1159.07 847.726 6.04 -1159.19 849.044 5.66 -1159.07 848.376 5.937 -1158.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.288165 -0.935819 0.202986 -0.288088 -0.935835 0.203023 -0.288073 -0.935956 0.202485 -0.288088 -0.935835 0.203023 -0.288165 -0.935819 0.202986 -0.288203 -0.935823 0.202917 -0.288203 -0.935823 0.202917 -0.288165 -0.935819 0.202986 -0.288275 -0.935854 0.202667 -0.288203 -0.935823 0.202917 -0.288275 -0.935854 0.202667 -0.288261 -0.935973 0.202141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.0005 -1.5 1.74975 -1.9995 1.25025 -1.9995 1.74975 -1.9995 1.0005 -1.5 1.9995 -1.5 1.9995 -1.5 1.0005 -1.5 1.25025 -1.0005 1.9995 -1.5 1.25025 -1.0005 1.74975 -1.0005 } TexCoordArray 1 Vec2Array 12 { 0.367208 0.869289 0.366684 0.86937 0.366949 0.869595 0.366684 0.86937 0.367208 0.869289 0.366677 0.86884 0.366677 0.86884 0.367208 0.869289 0.3672 0.868758 0.366677 0.86884 0.3672 0.868758 0.366935 0.868534 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_183 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_184 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 849.063 5.485 -1159.85 847.744 5.865 -1159.97 848.412 5.588 -1160.3 847.744 5.865 -1159.97 849.063 5.485 -1159.85 847.726 6.04 -1159.19 847.726 6.04 -1159.19 849.063 5.485 -1159.85 849.044 5.66 -1159.07 847.726 6.04 -1159.19 849.044 5.66 -1159.07 848.376 5.937 -1158.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.288165 -0.935819 0.202986 -0.288088 -0.935835 0.203023 -0.288073 -0.935956 0.202485 -0.288088 -0.935835 0.203023 -0.288165 -0.935819 0.202986 -0.288203 -0.935823 0.202917 -0.288203 -0.935823 0.202917 -0.288165 -0.935819 0.202986 -0.288275 -0.935854 0.202667 -0.288203 -0.935823 0.202917 -0.288275 -0.935854 0.202667 -0.288261 -0.935973 0.202141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.0005 -1.5 1.74975 -1.9995 1.25025 -1.9995 1.74975 -1.9995 1.0005 -1.5 1.9995 -1.5 1.9995 -1.5 1.0005 -1.5 1.25025 -1.0005 1.9995 -1.5 1.25025 -1.0005 1.74975 -1.0005 } TexCoordArray 1 Vec2Array 12 { 0.367208 0.869289 0.366684 0.86937 0.366949 0.869595 0.366684 0.86937 0.367208 0.869289 0.366677 0.86884 0.366677 0.86884 0.367208 0.869289 0.3672 0.868758 0.366677 0.86884 0.3672 0.868758 0.366935 0.868534 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o011513" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use 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-0.291863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.9995 -1.9995 2.0005 -1.0005 2.9995 -1.0005 2.0005 -1.0005 2.9995 -1.9995 2.0005 -1.9995 } TexCoordArray 1 Vec2Array 6 { 0.201305 0.704663 0.20103 0.706207 0.201305 0.704663 0.20103 0.706207 0.201305 0.704663 0.20103 0.706207 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0021" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D 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DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 427.853 8.72601 -916.692 427.16 10.375 -918.964 427.853 10.375 -916.692 427.16 10.375 -918.964 427.853 8.72601 -916.692 427.16 8.72601 -918.964 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.956495 0 -0.291748 0.956495 0 -0.291748 0.956495 0 -0.291748 0.956495 0 -0.291748 0.956495 0 -0.291748 0.956495 0 -0.291748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.9995 -1.9995 2.0005 -1.0005 2.9995 -1.0005 2.0005 -1.0005 2.9995 -1.9995 2.0005 -1.9995 } TexCoordArray 1 Vec2Array 6 { 0.19998 0.703968 0.199705 0.705513 0.19998 0.703968 0.199705 0.705513 0.19998 0.703968 0.199705 0.705513 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0020" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "CAtree_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 436.456 8.23801 -919.327 435.763 9.887 -921.598 436.456 9.887 -919.327 435.763 9.887 -921.598 436.456 8.23801 -919.327 435.763 8.23801 -921.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.9995 -1.9995 2.0005 -1.0005 2.9995 -1.0005 2.0005 -1.0005 2.9995 -1.9995 2.0005 -1.9995 } TexCoordArray 1 Vec2Array 6 { 0.203396 0.705759 0.20312 0.707303 0.203396 0.705759 0.20312 0.707303 0.203396 0.705759 0.20312 0.707303 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0019" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "G2tree_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 } VertexArray Vec3Array 6 { 440.107 8.72601 -920.422 439.414 10.375 -922.693 440.107 10.375 -920.422 439.414 10.375 -922.693 440.107 8.72601 -920.422 439.414 8.72601 -922.693 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 0.95646 0 -0.291863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.9995 -1.9995 2.0005 -1.0005 2.9995 -1.0005 2.0005 -1.0005 2.9995 -1.9995 2.0005 -1.9995 } TexCoordArray 1 Vec2Array 6 { 0.204845 0.706504 0.20457 0.708048 0.204845 0.706504 0.20457 0.708048 0.204845 0.706504 0.20457 0.708048 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "o0018" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } 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DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_219 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_220 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 147.16 8.545 -1165.34 161.032 2.606 -1166.31 161.032 8.545 -1166.31 161.032 2.606 -1166.31 147.16 8.545 -1165.34 147.16 2.606 -1165.34 105.542 8.545 -1162.43 119.415 2.606 -1163.4 119.415 8.545 -1163.4 119.415 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{ DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 } VertexArray Vec3Array 12 { 216.523 8.545 -1170.2 230.04 2.606 -1173.82 230.04 8.545 -1173.82 230.04 2.606 -1173.82 216.523 8.545 -1170.2 216.523 2.606 -1170.2 230.04 8.545 -1173.82 244.269 2.606 -1172.14 244.269 8.545 -1172.14 244.269 2.606 -1172.14 230.04 8.545 -1173.82 230.04 2.606 -1173.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.258694 0 0.965959 0.13354 0 0.991043 0.00619718 0 0.999981 0.13354 0 0.991043 0.258694 0 0.965959 0.258694 0 0.965959 0.00619718 0 0.999981 -0.11725 0 0.993103 -0.11725 0 0.993103 -0.11725 0 0.993103 0.00619718 0 0.999981 0.13354 0 0.991043 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00479481 0.999246 0.997254 0.00941932 0.997254 0.999246 0.997254 0.00941932 0.00479481 0.999246 0.00479481 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10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_219 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_220 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 } VertexArray Vec3Array 18 { 1878.93 20.488 -1198.91 1892.78 15.285 -1200 1892.78 21.224 -1200 1892.78 15.285 -1200 1878.93 20.488 -1198.91 1878.93 14.549 -1198.91 1892.78 21.224 -1200 1906.64 15.667 -1201.09 1906.64 21.605 -1201.09 1906.64 15.667 -1201.09 1892.78 21.224 -1200 1892.78 15.285 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SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_219 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_220 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 } VertexArray Vec3Array 24 { 1056.69 3.455 -1146.67 1070.58 9.394 -1146.19 1070.58 3.455 -1146.19 1070.58 9.394 -1146.19 1056.69 3.455 -1146.67 1056.69 9.394 -1146.67 1070.58 3.455 -1146.19 1081.04 9.394 -1143.1 1081.04 3.455 -1143.1 1081.04 9.394 -1143.1 1070.58 3.455 -1146.19 1070.58 9.394 -1146.19 1081.04 3.455 -1143.1 1092.83 9.631 -1141.99 1092.83 3.692 -1141.99 1092.83 9.631 -1141.99 1081.04 3.455 -1143.1 1081.04 9.394 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DataVariance STATIC name "o03826" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_219 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_220 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 DrawArrays TRIANGLE_STRIP 9 3 DrawArrays TRIANGLE_STRIP 12 3 DrawArrays TRIANGLE_STRIP 15 3 DrawArrays TRIANGLE_STRIP 18 3 DrawArrays TRIANGLE_STRIP 21 3 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