33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
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Hidden Valley Track
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Methods used to generate:-
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raceline: ~/torcs_bin/bin/trackgen -c road -n hidden-valley -r
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This file was then manually edited to show areas on the track which had been swept "clean" versus corners & braking areas with tyre marks.
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shading: I saved the 3D model file as hidden-valley-shad.ac, then manually changed the textures & UV mapping. Everything with
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"grass-underlay.png" was set to "shadow-terrain.png" and remapped from the top. All road, trackside grass, curb and sand textures
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were set to shadow.png, remapped from the top and the UV aligned to match. All other objects were set to "no texture" as if I set
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them to shadow.png they end up with ugly smears on vertical surfaces.
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acc file: sd2-accc -g hidden-valley.acc -l0 hidden-valley-src.ac -l1 hidden-valley-shad-src.ac -l2 hidden-valley-trk-raceline-src.ac -d3 1000 -d2 500 -d1 300 -S 300 -es
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I don't suggest using trackgen to re-create any of the .ac files, as they've all had significant manual work done to them, which would be lost.
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If the .acc file needs to be rebuilt, please ensure the material (at the top of the generated file) reads:-
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MATERIAL "" rgb 0.70 0.70 0.70 amb 0.80 0.80 0.80 emis 0.40 0.40 0.40 spec 0.10 0.10 0.10 shi 50 trans 0
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.. as this removes unsightly "glare" issues.
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-------------------
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Copyright <20> 2017 Andrew Sumner
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Some textures borrowed from other tracks in TORCS and may have been created by
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other authors.
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Copyleft: this work of art is free, you can redistribute
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it and/or modify it according to terms of the Free Art license.
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You will find a specimen of this license on the site
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Copyleft Attitude http://artlibre.org as well as on other sites.
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