speed-dreams/cmake/customthirdparty.cmake

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2023-12-12 18:58:24 +01:00
############################################################################
#
# file : FindCustom3rdParty.cmake
# copyright : (C) 2009 by Brian Gavin, 2012 Jean-Philippe Meuret
# web : www.speed-dreams.org
# version : $Id: customthirdparty.cmake 8321 2022-07-17 02:23:40Z beaglejoe $
#
############################################################################
############################################################################
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
############################################################################
# @file Custom 3rdParty location handling for some Windows builds
# (standard CMake Find<package> macros can't find it, or don't do
# it the way we need, so we needed another solution).
# Heavily based on OpenScenGraph cmake scripts.
# @author Brian Gavin, Jean-Philippe Meuret
# @version $Id: customthirdparty.cmake 8321 2022-07-17 02:23:40Z beaglejoe $
################################################################################################
# Find a generic dependency, handling debug suffix
# All the parameters are required ; in case of lists or empty parameter, use "" when calling
MACRO(_FIND_3RDPARTY_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX)
#MESSAGE(STATUS "Searching for 3rd party dependency DEP_NAME='${DEP_NAME}' INCLUDE_FILE='${INCLUDE_FILE}' INCLUDE_SUBDIRS='${INCLUDE_SUBDIRS}' LIBRARY_NAMES='${LIBRARY_NAMES}' SEARCH_PATH_LIST='${SEARCH_PATH_LIST}' DEBUG_SUFFIX='${DEBUG_SUFFIX}' ...")
# Convert possibly a simple string to a real list.
SET(_INCLUDE_SUBDIRS)
LIST(APPEND _INCLUDE_SUBDIRS ${INCLUDE_SUBDIRS})
LIST(LENGTH _INCLUDE_SUBDIRS _NB_DIRS)
#MESSAGE(STATUS "_INCLUDE_SUBDIRS=${_INCLUDE_SUBDIRS}, _NB_DIRS=${_NB_DIRS}")
# Find include dirs
SET(MY_PATH_INCLUDE )
FOREACH(MY_PATH ${SEARCH_PATH_LIST} )
IF(${_NB_DIRS} GREATER 0)
FOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} )
#MESSAGE(STATUS "MY_PATH='${MY_PATH}', MY_SUBDIR='${MY_SUBDIR}'")
IF(NOT "${MY_SUBDIR}" STREQUAL ".")
SET(MY_SUBDIR "/${MY_SUBDIR}")
ENDIF(NOT "${MY_SUBDIR}" STREQUAL ".")
SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include${MY_SUBDIR})
ENDFOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} )
ELSE(${_NB_DIRS} GREATER 0)
SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include)
ENDIF(${_NB_DIRS} GREATER 0)
ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} )
#MESSAGE(STATUS "MY_PATH_INCLUDE='${MY_PATH_INCLUDE}'")
FIND_PATH("${DEP_NAME}_INCLUDE_DIR" ${INCLUDE_FILE}
${MY_PATH_INCLUDE}
NO_DEFAULT_PATH
)
MARK_AS_ADVANCED("${DEP_NAME}_INCLUDE_DIR")
#MESSAGE(STATUS "${DEP_NAME}_INCLUDE_DIR = '${${DEP_NAME}_INCLUDE_DIR}'")
# Find library files
SET(MY_PATH_LIB )
FOREACH(MY_PATH ${SEARCH_PATH_LIST} )
SET(MY_PATH_LIB ${MY_PATH_LIB} ${MY_PATH}/lib)
ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} )
#MESSAGE(STATUS "LIBRARY_NAMES='${LIBRARY_NAMES}', MY_PATH_LIB=${MY_PATH_LIB}")
FIND_LIBRARY("${DEP_NAME}_LIBRARY"
NAMES ${LIBRARY_NAMES}
PATHS ${MY_PATH_LIB}
NO_DEFAULT_PATH
)
MARK_AS_ADVANCED("${DEP_NAME}_LIBRARY")
#MESSAGE(STATUS " ${DEP_NAME}_LIBRARY = '${${DEP_NAME}_LIBRARY}'")
# Whatever happened, done.
SET(${DEP_NAME}_FOUND "NO" )
IF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY)
SET( ${DEP_NAME}_FOUND "YES" )
ENDIF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY)
ENDMACRO(_FIND_3RDPARTY_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX)
MACRO(_FIND_3RDPARTY_DEPENDENCIES ROOT_DIR)
# SDL.
_FIND_3RDPARTY_DEPENDENCY(SDL2MAIN sdl_main.h "SDL2" "sdl2main" "${ROOT_DIR}" "")
_FIND_3RDPARTY_DEPENDENCY(SDL2 sdl.h "SDL2" "sdl2" "${ROOT_DIR}" "")
_FIND_3RDPARTY_DEPENDENCY(SDL2_MIXER SDL_mixer.h ".;sdl2" "SDL2_mixer" "${ROOT_DIR}" "")
# PLib.
_FIND_3RDPARTY_DEPENDENCY(PLIB plib/sg.h "" "sg;plibsg" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_SSG plib/ssg.h "" "ssg;plibssg" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_SG plib/sg.h "" "sg;plibsg" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_SL plib/sl.h "" "sl;plibsl" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_SSGAUX plib/ssgaux.h "" "ssgaux;plibssgaux" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_UL plib/ul.h "" "ul;plibul" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(PLIB_JS plib/js.h "" "js;plibjs" ${ROOT_DIR} "")
# Open GL : Note that the Open GL includes are automatically added by MSVC 2005.
# We simply add here the include path for the Open GL extensions headers,
# and we use OPENGL_INCLUDE_DIR variable for this,
# as Find_Package(OpenGL) doesn't seem to set it.
Find_Package(OpenGL)
FIND_PATH(OPENGL_INCLUDE_DIR GL/glext.h ${ROOT_DIR}/include NO_DEFAULT_PATH)
# Open AL.
_FIND_3RDPARTY_DEPENDENCY(OPENAL AL/al.h "" openal32 ${ROOT_DIR} "")
# Menu Music requires ogg, vorbis, and vorbisfile
# OGG.
_FIND_3RDPARTY_DEPENDENCY(OGG ogg/ogg.h "" "ogg;libogg" ${ROOT_DIR} "")
# Vorbis.
_FIND_3RDPARTY_DEPENDENCY(VORBIS vorbis/vorbisfile.h "" "vorbis;libvorbis" ${ROOT_DIR} "")
# VorbisFile.
_FIND_3RDPARTY_DEPENDENCY(VORBISFILE vorbis/vorbisfile.h "" "vorbisfile;libvorbisfile" ${ROOT_DIR} "")
# ENet.
_FIND_3RDPARTY_DEPENDENCY(ENET enet/enet.h "" enet ${ROOT_DIR} "")
# SQlite.
IF(OPTION_3RDPARTY_SQLITE3)
_FIND_3RDPARTY_DEPENDENCY(SQLITE3 sqlite3.h "" sqlite3 ${ROOT_DIR} "")
ENDIF(OPTION_3RDPARTY_SQLITE3)
# OpenSceneGraph
IF(OPTION_OSGGRAPH)
_FIND_3RDPARTY_DEPENDENCY(OPENTHREADS OpenThreads/Thread "" OpenThreads ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGDB osgDB/fstream "" osgDB ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGFX osgFX/version "" osgFX ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGGA osgGA/export "" osgGA ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSG osg/viewport "" osg ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGPARTICLE osgParticle/Particle "" osgParticle ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGSHADOW osgShadow/ShadowedScene "" osgShadow ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGVIEWER osgViewer/api/Win32/GraphicsHandleWin32 "" osgViewer ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGUTIL osgUtil/Optimizer "" osgUtil ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(OSGTEXT osgText/Text "" osgText ${ROOT_DIR} "")
# If everything found, set things as if it was Find_Package(OpenSceneGraph) which had did it,
# in order CHECK_LIBRARIES does not call it again.
IF(OPENTHREADS_FOUND AND OSGDB_FOUND AND OSGFX_FOUND AND OSGGA_FOUND
AND OSG_FOUND AND OSGVIEWER_FOUND AND OSGUTIL_FOUND AND OSGPARTICLE_FOUND
AND OSGSHADOW_FOUND AND OSGTEXT_FOUND)
SET(OPENSCENEGRAPH_FOUND "YES")
SET(OPENSCENEGRAPH_INCLUDE_DIRS "${OSG_INCLUDE_DIR}") # We assume they are all together.
SET(OPENSCENEGRAPH_LIBRARIES "${OPENTHREADS_LIBRARY};${OSGDB_LIBRARY};${OSGFX_LIBRARY}")
SET(OPENSCENEGRAPH_LIBRARIES "${OPENSCENEGRAPH_LIBRARIES};${OSGGA_LIBRARY};${OSG_LIBRARY}")
SET(OPENSCENEGRAPH_LIBRARIES "${OPENSCENEGRAPH_LIBRARIES};${OSGVIEWER_LIBRARY};${OSGUTIL_LIBRARY}")
SET(OPENSCENEGRAPH_LIBRARIES "${OPENSCENEGRAPH_LIBRARIES};${OSGPARTICLE_LIBRARY};${OSGSHADOW_LIBRARY};${OSGTEXT_LIBRARY}")
#MESSAGE(STATUS "OPENSCENEGRAPH_INCLUDE_DIRS=${OPENSCENEGRAPH_INCLUDE_DIRS}")
#MESSAGE(STATUS "OPENSCENEGRAPH_LIBRARIES=${OPENSCENEGRAPH_LIBRARIES}")
ENDIF()
ENDIF(OPTION_OSGGRAPH)
# Expat : Replaces bundled libs/txml (that will soon be removed).
IF(OPTION_3RDPARTY_EXPAT)
_FIND_3RDPARTY_DEPENDENCY(EXPAT expat.h "" "libexpat;expat;expat-1" ${ROOT_DIR} "")
ENDIF(OPTION_3RDPARTY_EXPAT)
# FreeSOLID : Replaces bundled modules/simu/.../SOLID2.0 (that will soon be removed).
IF(OPTION_3RDPARTY_SOLID)
_FIND_3RDPARTY_DEPENDENCY(SOLID SOLID/solid.h ".;FreeSOLID" "solid2;solid;broad" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(SOLID_SOLID SOLID/solid.h ".;FreeSOLID" "solid2;solid" ${ROOT_DIR} "")
_FIND_3RDPARTY_DEPENDENCY(SOLID_BROAD SOLID/broad.h ".;FreeSOLID" "broad" ${ROOT_DIR} "")
ENDIF(OPTION_3RDPARTY_SOLID)
# JPEG.
_FIND_3RDPARTY_DEPENDENCY(JPEG jpeglib.h "" "jpeg_s;jpeg;jpeg-9;jpeg-8" ${ROOT_DIR} "")
# CURL.
_FIND_3RDPARTY_DEPENDENCY(CURL curl/curl.h "" "libcurl;libcurl_imp" ${ROOT_DIR} "")
# ZLib.
_FIND_3RDPARTY_DEPENDENCY(ZLIB zlib.h "" "z;zlib;zlib1" ${ROOT_DIR} "")
IF(ZLIB_FOUND)
# PNG.
_FIND_3RDPARTY_DEPENDENCY(PNG png.h "" "libpng;png16;png15;png14;png13" ${ROOT_DIR} "")
IF(PNG_FOUND)
# Force subsequent FindPNG stuff not to search for other variables ... kind of a hack
SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
ENDIF(PNG_FOUND)
ENDIF(ZLIB_FOUND)
ENDMACRO(_FIND_3RDPARTY_DEPENDENCIES ROOT_DIR)
################################################################################################
# Handling of optional 3rd party package (usefull only when building under Windows)
MACRO(SD_FIND_CUSTOM_3RDPARTY)
MESSAGE(STATUS "Using custom 3rd party libs location ...")
GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
SET(SDEXT_CUSTOM_3DPARTY_DIR "${PARENT_DIR}/3rdparty" CACHE PATH
"Location of 3rdParty dependencies")
IF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR})
_FIND_3RDPARTY_DEPENDENCIES(${SDEXT_CUSTOM_3DPARTY_DIR})
ELSE(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR})
MESSAGE(STATUS "... but it doesn't exist : ${SDEXT_CUSTOM_3DPARTY_DIR}")
ENDIF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR})
MARK_AS_ADVANCED(SDEXT_CUSTOM_3DPARTY_DIR)
ENDMACRO(SD_FIND_CUSTOM_3RDPARTY)
################################################################################################
# Under Windows, install needed 3rd party DLLs close to Speed Dreams executable
# (but stay compatible with the old 2.0.0 3rd party package which had less DLLs inside)
# Find the full path-name of the 3rd party DLL corresponding to the given 3rd party link library
#
# Parameters :
# * LIB_PATH_NAMES : The link library (or list of link libraries) path-name.
# * LIB_NAME_HINTS : Hints for retrieving in LIB_PATH_NAMES the only lib we are taking care of,
# and for retrieving on disk the corresponding DLL.
# * DLL_NAME_PREFIXES : Possible prefixes (to the lib name hint) for retrieving the DLL.
# Note: the empty "" prefix is always tried at the end.
# Ex: "lib;xx" for "lib" and "xx" prefixes.
# * DLL_PATHNAME_VAR : Name of the output variable for the retrieved DLL path-name.
MACRO(_FIND_3RDPARTY_DLL LIB_PATH_NAMES LIB_NAME_HINTS DLL_NAME_PREFIXES DLL_PATHNAME_VAR)
FOREACH(_LIB_NAME_HINT ${LIB_NAME_HINTS})
# Must handle the case of multiple libs listed in ${LIB_PATH_NAMES} :
# Use LIB_NAME_HINTS to retrieve the one we are interested in here.
SET(_LIB_PATHNAME ${LIB_PATH_NAMES})
FOREACH(_LIB_PATHNAME_ ${LIB_PATH_NAMES})
IF(${_LIB_PATHNAME_} MATCHES "${_LIB_NAME_HINT}\\.")
SET(_LIB_PATHNAME ${_LIB_PATHNAME_})
BREAK()
ENDIF(${_LIB_PATHNAME_} MATCHES "${_LIB_NAME_HINT}\\.")
ENDFOREACH(_LIB_PATHNAME_ ${LIB_PATH_NAMES})
# Got the link library pathname : check if any corresponding DLL around (try all prefixes).
# 1) Check the empty prefix
# (CMake ignores it when specified at the beginning of DLL_NAME_PREFIXES ... bull shit).
GET_FILENAME_COMPONENT(_LIB_PATH "${_LIB_PATHNAME}" PATH)
SET(${DLL_PATHNAME_VAR} "${_LIB_PATH}/../bin/${_LIB_NAME_HINT}${CMAKE_SHARED_LIBRARY_SUFFIX}")
#MESSAGE(STATUS "Trying 3rdParty DLL ${${DLL_PATHNAME_VAR}}")
IF(EXISTS "${${DLL_PATHNAME_VAR}}")
MESSAGE(STATUS "Will install 3rdParty DLL ${${DLL_PATHNAME_VAR}}")
BREAK() # First found is the one.
ELSE(EXISTS "${${DLL_PATHNAME_VAR}}")
UNSET(${DLL_PATHNAME_VAR})
ENDIF(EXISTS "${${DLL_PATHNAME_VAR}}")
# 2) Check other (specified) prefixes.
FOREACH(_DLL_NAME_PREFIX ${DLL_NAME_PREFIXES})
SET(${DLL_PATHNAME_VAR} "${_LIB_PATH}/../bin/${_DLL_NAME_PREFIX}${_LIB_NAME_HINT}${CMAKE_SHARED_LIBRARY_SUFFIX}")
#MESSAGE(STATUS "Trying 3rdParty DLL ${${DLL_PATHNAME_VAR}}")
IF(EXISTS "${${DLL_PATHNAME_VAR}}")
BREAK() # First found is the one.
ELSE(EXISTS "${${DLL_PATHNAME_VAR}}")
UNSET(${DLL_PATHNAME_VAR})
ENDIF(EXISTS "${${DLL_PATHNAME_VAR}}")
ENDFOREACH(_DLL_NAME_PREFIX ${DLL_NAME_PREFIXES})
IF(EXISTS "${${DLL_PATHNAME_VAR}}")
MESSAGE(STATUS "Will install 3rdParty DLL ${${DLL_PATHNAME_VAR}}")
BREAK() # First found is the one.
ELSE(EXISTS "${${DLL_PATHNAME_VAR}}")
UNSET(${DLL_PATHNAME_VAR})
ENDIF(EXISTS "${${DLL_PATHNAME_VAR}}")
ENDFOREACH(_LIB_NAME_HINT ${LIB_NAME_HINTS})
#IF(NOT EXISTS "${${DLL_PATHNAME_VAR}}")
# MESSAGE(STATUS "Could not find 3rdParty DLL for lib ${LIB_NAME_HINTS} (prefixes ${DLL_NAME_PREFIXES})")
#ENDIF()
ENDMACRO(_FIND_3RDPARTY_DLL DLL_PATHNAME)
MACRO(SD_INSTALL_CUSTOM_3RDPARTY TARGET_NAME)
# 1) Find 3rd party DLL files to install.
SET(_THIRDPARTY_DLL_PATHNAMES)
_FIND_3RDPARTY_DLL("${OPENAL_LIBRARY}" "OpenAL32" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
# Menu Music requires ogg, vorbis, and vorbisfile
_FIND_3RDPARTY_DLL("${OGG_LIBRARY}" "ogg;libogg;libogg-0" "" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${VORBIS_LIBRARY}" "vorbis;libvorbis;libvorbis-0" "" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${VORBISFILE_LIBRARY}" "vorbisfile;libvorbisfile;libvorbisfile-3" "" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${SDL2_LIBRARY}" "SDL2" ";lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${SDL2_MIXER_LIBRARY}" "SDL2_mixer" ";lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
IF(OPTION_3RDPARTY_EXPAT)
_FIND_3RDPARTY_DLL("${EXPAT_LIBRARY}" "expat;expat-1" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
ENDIF(OPTION_3RDPARTY_EXPAT)
IF(OPTION_OSGGRAPH)
# DLLs whose libs we link with.
SET(_OSG_DLLS_NAME_HINTS "OpenThreads;osgDB;osgFX;osgGA;osgParticle;osgShadow;osgViewer;osgUtil;osg;osgText")
FOREACH(_LIB_NAME ${OPENSCENEGRAPH_LIBRARIES})
FOREACH(_NAME_HINT ${_OSG_DLLS_NAME_HINTS})
IF("${_LIB_NAME}" MATCHES "${_NAME_HINT}\\.")
_FIND_3RDPARTY_DLL("${_LIB_NAME}" "${_NAME_HINT}" "lib;ot21-;ot20-;ot12-;osg161-;osg160-;osg158-" _DLL_PATHNAME)
SET(_NAME_HINT_ "${_NAME_HINT}") # For later (see below DLLs we don't link with).
SET(_LIB_NAME_ "${_LIB_NAME}") # For later (see below DLLs we don't link with).
SET(_DLL_PATHNAME_ "${_DLL_PATHNAME}") # For later (see below plugins).
BREAK()
ENDIF()
ENDFOREACH()
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
ENDFOREACH()
# Plugins : Complete the list right below according to the actual needs.
# TODO: Find a way to install them in the osgPlugins-xxx subdir (works as is, but ...)
SET(_OSG_PLUGIN_NAME_HINTS "osgdb_ac;osgdb_dds;osgdb_glsl") # ';'-separated list
LIST(APPEND _OSG_PLUGIN_NAME_HINTS "osgdb_ive;osgdb_jpeg;osgdb_osg;osgdb_curl;osgdb_freetype")
LIST(APPEND _OSG_PLUGIN_NAME_HINTS "osgdb_osga;osgdb_osgshadow;osgdb_osgtgz;osgdb_png;osgdb_rgb")
GET_FILENAME_COMPONENT(_OSG_PLUGINS_DIR "${_DLL_PATHNAME_}" PATH)
FILE(GLOB_RECURSE _OSG_PLUGIN_NAMES "${_OSG_PLUGINS_DIR}/*${CMAKE_SHARED_LIBRARY_SUFFIX}")
FOREACH(_NAME_HINT ${_OSG_PLUGIN_NAME_HINTS})
FOREACH(_PLUGIN_NAME ${_OSG_PLUGIN_NAMES})
IF("${_PLUGIN_NAME}" MATCHES "osgPlugins.*/.*${_NAME_HINT}\\.")
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_PLUGIN_NAME}")
MESSAGE(STATUS "Will install 3rdParty OSG plugin ${_PLUGIN_NAME}")
BREAK()
ENDIF()
ENDFOREACH()
ENDFOREACH()
ENDIF(OPTION_OSGGRAPH)
IF(OPTION_3RDPARTY_SOLID)
_FIND_3RDPARTY_DLL("${SOLID_SOLID_LIBRARY}" "solid2;solid" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
IF(SOLID_BROAD_LIBRARY)
_FIND_3RDPARTY_DLL("${SOLID_BROAD_LIBRARY}" "broad" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
ENDIF(SOLID_BROAD_LIBRARY)
ENDIF(OPTION_3RDPARTY_SOLID)
_FIND_3RDPARTY_DLL("${ZLIB_LIBRARY}" "zlib;zlib1" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${PNG_LIBRARY}" "png;png16;png15" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${JPEG_LIBRARY}" "jpeg;jpeg-9;jpeg-8" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
_FIND_3RDPARTY_DLL("${CURL_LIBRARY}" "curl" "lib" _DLL_PATHNAME)
LIST(APPEND _THIRDPARTY_DLL_PATHNAMES "${_DLL_PATHNAME}")
# 2) Copy found 3rd party DLL files to the bin folder (for running without installing).
#MESSAGE(STATUS "3rdParty dependencies : Will install ${_THIRDPARTY_DLL_PATHNAMES}")
SET(_NOINST_DIR "${CMAKE_BINARY_DIR}/${SD_BINDIR}")
ADD_CUSTOM_COMMAND(TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${_NOINST_DIR}"
VERBATIM)
FOREACH(_DLL ${_THIRDPARTY_DLL_PATHNAMES})
ADD_CUSTOM_COMMAND(TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo Copying "${_DLL}" to "${_NOINST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy "${_DLL}" "${_NOINST_DIR}"
VERBATIM)
ENDFOREACH()
# 3) Install found 3rd party DLL files to the install folder.
SD_INSTALL_FILES(BIN FILES ${_THIRDPARTY_DLL_PATHNAMES})
# 4) Find Windows compilers run-time DLLs.
IF(MSVC)
# We do it ourselves, but use InstallRequiredSystemLibraries to figure out which ones.
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
INCLUDE(InstallRequiredSystemLibraries)
SET(_COMPILER_DLL_PATHNAMES "${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}")
ELSEIF(MINGW)
# Works with MinGW 4.4 and 4.7.
GET_FILENAME_COMPONENT(_MINGW_BINDIR "${CMAKE_CXX_COMPILER}" PATH)
SET(_COMPILER_DLL_PATHNAMES "${_MINGW_BINDIR}/libstdc++-6.dll;${_MINGW_BINDIR}/libgcc_s_dw2-1.dll")
ENDIF(MSVC)
# 5) Copy found compiler DLL files to the bin folder (for running without installing).
FOREACH(_DLL ${_COMPILER_DLL_PATHNAMES})
ADD_CUSTOM_COMMAND(TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo Copying "${_DLL}" to "${_NOINST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy "${_DLL}" "${_NOINST_DIR}"
VERBATIM)
ENDFOREACH()
# 6) Install found compiler DLL files to the install folder.
SD_INSTALL_FILES(BIN FILES ${_COMPILER_DLL_PATHNAMES})
ENDMACRO(SD_INSTALL_CUSTOM_3RDPARTY TARGET_NAME)